[英]Error while importing android files in Gluon Mobile
I had the same problem here . 我在这里有同样的问题。 I solved it by adding the android.jar
and the jfxjdk-8.60.9.jar
to my build path. 我通过将android.jar
和jfxjdk-8.60.9.jar
到我的构建路径来解决此问题。 Now the imports are resolved. 现在,进口已解决。 However when running the project The following errors are shown in the console: 但是,在运行项目时,控制台中显示以下错误:
:compileJavaC:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:3: error: package android.content.res does not exist
import android.content.res.AssetFileDescriptor;
^
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:4: error: package android.media does not exist
import android.media.AudioManager;
^
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:5: error: package android.media does not exist
import android.media.MediaPlayer;
^
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:7: error: package javafxports.android does not exist
import javafxports.android.FXActivity;
^
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:11: error: cannot find symbol
private MediaPlayer mp;
^
symbol: class MediaPlayer
location: class AndroidNativeAudio
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:23: error: cannot find symbol
mp = new MediaPlayer();
^
symbol: class MediaPlayer
location: class AndroidNativeAudio
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:24: error: cannot find symbol
AssetFileDescriptor afd = FXActivity.getInstance().getAssets().openFd("Cannon-Sound.mp3");
^
symbol: class AssetFileDescriptor
location: class AndroidNativeAudio
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:24: error: cannot find symbol
AssetFileDescriptor afd = FXActivity.getInstance().getAssets().openFd("Cannon-Sound.mp3");
^
symbol: variable FXActivity
location: class AndroidNativeAudio
C:\Users\malek\Desktop\gluon\BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java:27: error: cannot find symbol
mp.setAudioStreamType(AudioManager.STREAM_RING);
^
Any idea how to solve this? 任何想法如何解决这个问题?
You are adding the Android classes in the main
package: 您将在main
包中添加Android类:
BangBangGame\src\main\java\com\gluonapplication\AndroidNativeAudio.java
You should use the android
package instead: 您应该改用android
软件包:
BangBangGame\src\android\java\com\gluonapplication\AndroidNativeAudio.java
Anyway, if you are adding a native service like those provided by Charm Down, you should first check the existing ones: Charm Down already provides a video service the can be used to play audio as well. 无论如何,如果要添加像Charm Down提供的本机服务,则应首先检查现有服务:Charm Down已经提供了视频服务 ,也可以用来播放音频。
Also, to implement a native service you should try to follow the design of those services in Charm Down, what includes using same package names like com.gluonhq.charm.down.plugins
. 另外,要实现本机服务,您应尝试遵循Charm Down中这些服务的设计,包括使用com.gluonhq.charm.down.plugins
类的相同程序包名称。
A good example of a native service can be found in the Go Native sample. 在Go Native示例中可以找到本地服务的一个很好的例子。
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