[英]Call class and inherit from another class - python 3
I am in a trouble. 我有麻烦了。 I wrote two classes, the first is the main gui for the software and the second is the login. 我写了两个类,第一个是软件的主要gui,第二个是登录名。 Now, in the login window I need to write a small validation function. 现在,在登录窗口中,我需要编写一个小的验证功能。 I wrote it but I need after I validate this function calls the main gui class and inherits from Tk
. 我写了它,但是在验证此函数调用主gui类并从Tk
继承后,我需要它。 I know my code is very poor but I need help please. 我知道我的代码很差,但是请帮忙。
class main_gui(Frame):
def __init__(self,master, self.username, self.password):
self.path = os.getcwd()
self.master = master
self.username = StringVar()
self.password = StringVar()
master.title("main menu")
master.geometry("800x600")
master.config(background="white")
master.resizable(width="false", height="false")
master.iconbitmap(self.path + r"/img/icon.ico")
self.mmenu = Menu(master)
self.menubar = Menu(self.mmenu, tearoff=0)
self.menubar.add_command(label="about", command=aboutme)
self.menubar.add_command(label="Exit!", command=master.destroy)
self.mmenu.add_cascade(label="menu", menu=self.menubar)
master.config(menu=self.mmenu)
class login(main_gui):
def __init__(self):
self.master.title("login")
self.master.geometry("350x250")
self.master.config(background="white")
self.master.resizable(width="false", height="false")
self.master.iconbitmap(self.path + r"/img/icon.ico")
self.user_label = Label(master, text="user name")
self.user_label.pack()
self.user_value = Entry(master, textvariable=self.username)
self.user_value.pack()
self.password_label = Label(master, text="password")
self.password_label.pack()
self.password_value = Entry(master, textvariable=self.password)
self.password_value.pack()
self.login = Button(master, text="login" )
self.login.pack()
def validation(self):
if self.username.get() == "admin" :
main_gui()
root = Tk()
hm = main_gui(root)
root.mainloop()
The initialisation method of your main_gui class isn't quite right. 您的main_gui类的初始化方法不太正确。 You need to change it to something like the following. 您需要将其更改为以下内容。
def __init__(self, master, username, password):
self.path = os.getcwd()
self.master = master
self.username = username
self.password = password
master.title("main menu")
master.geometry("800x600")
master.config(background="white")
master.resizable(width="false", height="false")
master.iconbitmap(self.path + r"/img/icon.ico")
self.mmenu = Menu(master)
self.menubar = Menu(self.mmenu ,tearoff=0)
self.menubar.add_command(label="about",command=aboutme)
self.menubar.add_command(label="Exit!", command=master.destroy)
self.mmenu.add_cascade(label="menu", menu=self.menubar)
master.config(menu=self.mmenu)
Do you see what changes I made? 您看到我做了什么更改吗? self
is passed in to the function as the first argument, and then master
and username
are passed in without the self.
self
作为第一个参数传递给函数,然后在没有self.
情况下传递master
和username
self.
. 。 This allows you to assign their values to self.master
and self.username
in the body of the code. 这使您可以将它们的值分配给代码正文中的self.master
和self.username
。
Hopefully that does the trick for you. 希望这对您有用。
I think your idea is wrong. 我认为您的想法是错误的。 You don't need to inherit from main_gui
. 您不需要继承main_gui
。 It make no sense for me. 这对我来说毫无意义。
It looks like you have two separated windows which you could use in two ways. 看来您有两个分开的窗口,可以用两种方式使用。
First: 第一:
Second: 第二:
Toplevel
, 使用Toplevel
登录名创建为子级/子窗口/对话框(而不是主窗口), Both situation doesn't need to inherit 两种情况都不需要继承
First version could look like this: 第一个版本可能如下所示:
from tkinter import *
import sys
import os
class MainGui():
def __init__(self, username, password):
self.master = Tk()
self.path = os.getcwd()
self.path = os.path.realpath(sys.argv[0])
self.username = StringVar(value=username)
self.password = StringVar(value=password)
self.master.title("main menu")
self.master.geometry("800x600")
self.master.config(background="white")
self.master.resizable(width="false", height="false")
#master.iconbitmap(self.path + r"/img/icon.ico")
self.mmenu = Menu(self.master)
self.menubar = Menu(self.mmenu ,tearoff=0)
self.menubar.add_command(label="about",command=self.aboutme)
self.menubar.add_command(label="Exit!", command=self.master.destroy)
self.mmenu.add_cascade(label="menu", menu=self.menubar)
self.master.config(menu=self.mmenu)
self.master.mainloop()
def aboutme(self):
pass
class Login():
def __init__(self):
self.master = Tk()
self.path = os.path.realpath(sys.argv[0])
self.master.title("login")
self.master.geometry("350x250")
self.master.config(background="white")
self.master.resizable(width="false", height="false")
#self.master.iconbitmap(self.path + r"/img/icon.ico")
self.username = StringVar()
self.password = StringVar()
self.user_label = Label(self.master, text="user name")
self.user_label.pack()
self.user_value = Entry(self.master, textvariable=self.username)
self.user_value.pack()
self.password_label = Label(self.master, text="password")
self.password_label.pack()
self.password_value = Entry(self.master, textvariable=self.password)
self.password_value.pack()
self.login = Button(self.master, text="login", command=self.validation)
self.login.pack()
self.message = Label(self.master)
self.message.pack()
self.message.mainloop()
def validation(self):
if self.username.get() == "admin" :
self.master.destroy()
MainGui(self.username.get(), self.password)
else:
self.message['text'] = "Wrong !!!"
# --- start ---
Login()
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