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使用 Swing GUI 的简单客户端-服务器程序

[英]Simple Client-Server program using Swing GUI

I'm making a simple, no thread Client - Server program where GUI has one button on both server and client side.我做一个简单的,没有线程客户端-在GUI对服务器客户一键式服务器程序。 When client presses button it changes text on a button to "C" and sends to server "C" string, so the button on the server side changes text to "C" .客户端按下按钮时,它将按钮上的文本更改为"C"并发送到服务器"C"字符串,因此服务器端的按钮将文本更改为"C" Server works similarly to client but sends "S" instead of "C" .服务器的工作方式与客户端类似,但发送"S"而不是"C" They work in turns: when it's the client's turn, server's button is locked and he cannot change his button.它们轮流工作:轮到客户时服务器的按钮被锁定,他无法更改按钮。 Client always starts first.客户端总是先启动。

When client presses button it works fine, but when server presses button it changes button to "S" on the server side but not on client's side.客户机按钮,它工作正常,但是当服务器按下按钮,它改变了按钮,“S”服务器端而不是在客户端。 I know what I'm doing wrong.我知道我做错了什么。

Server code:服务器代码:

public class Serv implements ActionListener
{
    private JButton button;
    private boolean myTurn;
    private ServerSocket sock;
    private Socket s;
    private BufferedReader input;
    private PrintStream output;

    public Serv() throws UnknownHostException, IOException
    {
        button = new JButton();
        myTurn = false;
        sock = new ServerSocket(9001);
        s = null;
        button = new JButton();
    }

    public void createGUI()
    {
        JFrame frame = new JFrame("TicTacToe - Server");
        JPanel mainPanel = new JPanel();
        mainPanel.setPreferredSize(new Dimension(100, 100));
        button = new JButton("");
        button.setPreferredSize(new Dimension(100, 100));
        button.setFont(new Font(button.getFont().getName(), button.getFont().getStyle(), 70));
        button.setActionCommand("1");
        button.addActionListener(this);
        mainPanel.add(button);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(mainPanel);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public void startMyGame() throws IOException
    {
        createGUI();
        s = sock.accept();
        input = new BufferedReader(new InputStreamReader(s.getInputStream()));
        output = new PrintStream(s.getOutputStream(), true);
        while(true)
        {
            if(myTurn == false)
            {
                myTurn = true;
                String out = input.readLine();
                button.setText(out);
            }
        }
    }

    public static void main(String args[]) 
    {
        Serv tc = null;
        try
        {
            tc = new Serv();
            tc.startMyGame();

        }
        catch(Exception ex)
        {
            ex.printStackTrace();
        }
        finally
        {
            try
            {
                tc.close();
            }
            catch(Exception ex)
            {
                ex.printStackTrace();
            }
        }

    }

    private void close() throws IOException
    {
        this.sock.close();
        this.input.close();
        this.output.close();
    }

    @Override
    public void actionPerformed(ActionEvent e) 
    {
        if(myTurn == true)
        {
            if(e.getActionCommand().equals("1"))
            {
                JButton b = (JButton) e.getSource();
                b.setText("S");
                output.println("S");
                myTurn = false;
            }
        }
    }
}

Client code:客户端代码:

public class Cli implements ActionListener
{
    private JButton button;
    private boolean myTurn;
    private Socket sock;
    private BufferedReader input;
    private PrintStream output;

    public Cli() throws UnknownHostException, IOException
    {
        button = new JButton();
        myTurn = true;
        sock = new Socket("127.0.0.1", 9001);
        input = new BufferedReader(new InputStreamReader(sock.getInputStream()));
        output = new PrintStream(sock.getOutputStream(), true);
    }

    public void createGUI()
    {
        JFrame frame = new JFrame("TicTacToe - Client");
        JPanel mainPanel = new JPanel();
        mainPanel.setPreferredSize(new Dimension(100, 100));
        button = new JButton("");
        button.setPreferredSize(new Dimension(100, 100));
        button.setFont(new Font(button.getFont().getName(), button.getFont().getStyle(), 70));
        button.setActionCommand("1");
        button.addActionListener(this);
        mainPanel.add(button);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(mainPanel);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public void startMyGame() throws IOException
    {
        createGUI();
        while(true)
        {
            if(myTurn == false)
            {
                myTurn = true;
                String out = input.readLine();
                button.setText(out);
            }
        }
    }

    private void close() throws IOException
    {
        this.sock.close();
        this.input.close();
        this.output.close();
    }

    public static void main(String args[]) 
    {
        Cli tc = null;
        try
        {
            tc = new Cli();
            tc.startMyGame();

        }
        catch(Exception ex)
        {
            ex.printStackTrace();
        }
        finally
        {
            try
            {
                tc.close();
            }
            catch(Exception ex)
            {
                ex.printStackTrace();
            }
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) 
    {
        if(myTurn == true)
        {
            if(e.getActionCommand().equals("1"))
            {
                JButton b = (JButton) e.getSource();
                if(!b.getText().equals("X") || !b.getText().equals("O"))
                {
                    b.setText("C");
                    output.println("C");
                    myTurn = false;
                }
            }
        }
    }
}

I have deleted imports so the codes would be shorter.我已经删除了导入,所以代码会更短。

Current issues with your code:您的代码的当前问题:

  • You're creating a Swing GUI and running it off of the Swing event dispatch thread or EDT.你正在创建一个Swing GUI的运行它关闭Swing事件分派线程或EDT的。 GUI's should be started on the event thread so that all Swing code is guaranteed to run on a single thread. GUI 应该在事件线程启动以便保证所有 Swing 代码都在单个线程上运行。
  • You've got a long-running while loop, and it is making Swing mutational calls, updating the state of a JButton.您有一个长时间运行的 while 循环,它正在执行 Swing 突变调用,更新 JButton 的状态。 If this code were running on the Swing event thread, it would block/freeze the GUI.如果此代码在 Swing 事件线程上运行,它将阻塞/冻结 GUI。 This block should be explicitly called in a background thread that is not the EDT, and all Swing calls should be queued onto the event thread as per the Lesson: Concurrency in Swing tutorial.该块应该在不是 EDT 的后台线程中显式调用,并且所有 Swing 调用都应该按照课程:Swing 中的并发教程排队到事件线程上。
  • You're using a non-volatile boolean in different threads, risking the variable not being changed when it should be changed您在不同的线程中使用非易失性布尔值,冒着变量在应该更改时不被更改的风险
  • You appear to be closing your streams immediately, preventing adequate communication between concerns.您似乎立即关闭了您的信息流,从而阻止了关注点之间的充分沟通。

Working on a cleaner example.......工作在一个更干净的例子......

For example:例如:

import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.io.IOException;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;

import javax.swing.*;

public class SimpleServerClient {
    private static final int PORT = 9001;

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            try {
                SimpleServer server = new SimpleServer(PORT, "Server", false);
                SimpleClient client = new SimpleClient(PORT, "Client", true);
                server.createGui();
                client.createGui();
            } catch (IOException e) {
                e.printStackTrace();
            }
        });
    }
}

interface SimpleGui {
    void sendLine(String nextLine);
}

// background thread handles listening to the Scanner 
// which scans a Socket's InputStream
class MyWorker extends SwingWorker<Void, Void> {
    public static final String LINE = "line";
    private Scanner inputScanner;
    private SimpleGui gui;
    private String line = "";

    public MyWorker(Scanner inputScanner, SimpleGui gui) {
        this.inputScanner = inputScanner;
        this.gui = gui;
    }

    @Override
    protected Void doInBackground() throws Exception {
        while (inputScanner.hasNext()) {
            // get line from Scanner                
            // use the setter method in case we want to use a PropertyChangeListener later
            setLine(inputScanner.nextLine());

            // send line to the GUI
            gui.sendLine(getLine());
        }
        return null;
    }

    public String getLine() {
        return line;
    }

    // again rigged up to allow use of PropertyChangeListeners
    public void setLine(String line) {
        this.line = line;
        firePropertyChange(LINE, null, line);
    }
}

// code that both the client and server GUI classes share
abstract class DefaultGui implements SimpleGui {

    // this guy ***must**** be volitile!
    private volatile boolean myTurn;
    protected Scanner inputScanner;
    protected PrintStream out;
    protected JButton button = new JButton("Blank");
    protected Socket socket;
    protected String name;
    protected int port;

    public DefaultGui(int port, String name, boolean myTurn) {
        this.port = port;
        this.name = name;
        this.myTurn = myTurn;
    }

    @Override
    public void sendLine(String nextLine) {
        button.setText(nextLine);
        myTurn = true;
    }

    public void createGui() {
        button.addActionListener(e -> actionPerformed(e));
        JPanel panel = new JPanel();
        panel.setPreferredSize(new Dimension(300, 300));
        panel.add(button);

        JFrame frame = new JFrame(getName());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(panel);
        frame.pack();
        frame.setLocationByPlatform(true);
        frame.setVisible(true);
    }

    protected void actionPerformed(ActionEvent e) {
        if (!myTurn) {
            return;
        }
        out.println(getName());
        button.setText(getName());
        myTurn = false;
    }

    public String getName() {
        return name;
    }

}

class SimpleServer extends DefaultGui {
    private ServerSocket serverSocket;

    public SimpleServer(int port, String name, boolean myTurn) throws IOException {
        super(port, name, myTurn);
        serverSocket = new ServerSocket(port);
        new Thread(() -> {
            try {
                // accept() blocks the current thread, so must be called on a background thread
                socket = serverSocket.accept();
                inputScanner = new Scanner(socket.getInputStream());
                out = new PrintStream(socket.getOutputStream(), true);
                new MyWorker(inputScanner, this).execute();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }).start();
    }    
}

class SimpleClient extends DefaultGui {

    public SimpleClient(int port, String name, boolean myTurn) throws IOException {
        super(port, name, myTurn);
        socket = new Socket("localhost", port);
        inputScanner = new Scanner(socket.getInputStream());
        out = new PrintStream(socket.getOutputStream());
        new MyWorker(inputScanner, this).execute();
    }    
}

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