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用于套接字的Rust结构字段可变

[英]Rust struct field mutable for socket

I am trying to get started with Rust, and was trying to put some pieces together and have a "Server" instance which contains a Vector of "Clients" where each of them have a Socket. 我正在尝试开始使用Rust,并试图将一些部分放在一起,并有一个“服务器”实例,其中包含一个“客户端”向量,其中每个客户端都有一个套接字。

I understand that in Rust the Socket or TcpStream needs to be mutable, and that I need to borrow the reference in order to keep the scope after the Client instantiation in my main loop. 我知道在Rust中,Socket或TcpStream需要是可变的,并且我需要借用引用,以便将Client实例化后的作用域保留在主循环中。

But I faced the issue that my TcpStream field may not be mutable in the Client struct. 但是我遇到了一个问题,即我的TcpStream字段在Client结构中可能不可变。 So I am not sure my approach is correct, but I tried to solve this using the lifetime parameter <'a>, however this leads me to another problem where my "Client" inside "Server" does not pass the <'a> lifetime parameter. 因此,我不确定我的方法是否正确,但是我尝试使用生命周期参数<'a>解决此问题,但这导致我遇到另一个问题,即“服务器”中的“客户端”未通过<'a>生命周期参数。

Can someone help me solve this problem or show me the correct approach to this problem / solution? 有人可以帮助我解决此问题或向我显示解决此问题/解决方案的正确方法吗?

Thanks. 谢谢。

use std::net::*;
use std::io::Write;
use std::thread;
use std::time::Duration;

struct Client<'a> {
    socket: &'a mut TcpStream,
    addr: SocketAddr
}

struct Server {
    clients: Vec<Box<Client>>
}

impl Server {
    pub fn new() -> Server {
        Server{clients: Vec::new()}
    }

    fn write(&self, stream: &mut TcpStream) {
        let mut counter: u32 = 0;
        counter += 1;
        stream.write(counter.to_string().as_bytes()).unwrap();
        thread::sleep(Duration::from_secs(1));
    }

    fn client_thread(&self, client: &mut Client) {
        self.write(&mut client.socket);
    }

    fn add_client(&self, socket: &mut TcpStream, addr: SocketAddr) {
        let mut client = Client {
            socket: socket,
            addr: addr
        };

        self.clients.push(Box::new(client));

        self.client_thread(&mut client);
    }

    pub fn server_loop(&self) {
        let listener = TcpListener::bind("127.0.0.1:5001").unwrap();

        loop {
            match listener.accept() {
                Ok((mut socket, addr)) => {
                    println!("new client: {:?}", addr);

                    thread::spawn(move || loop {
                        self.add_client(&mut socket, addr);
                    });
                },
                Err(e) => println!("couldn't get client: {:?}", e),
            }
        }
    }
}

fn main() {
    let mut server = Server::new();
    server.server_loop();
}

Update: 更新:

The current error message is: 当前错误消息是:

 clients: Vec<Box<Client>>
                  ^^^^^^ expected lifetime parameter

Update 2: 更新2:

Now I think the solution is a little bit better / closer to the goal. 现在,我认为解决方案要好一些/更接近目标。 But I still have a problem with the thread:spawn outside static context. 但我仍然对thread:spawn静态上下文有疑问。

use std::net::*;
use std::io::Write;
use std::thread;

struct Client {
    socket: TcpStream
}

struct Server {
    clients: Vec<Box<Client>>
}

impl Server {
    fn new() -> Server {
        Server{clients: vec![]}
    }

    fn write(&mut self, stream: &mut TcpStream) {
        let mut counter: u32 = 0;
        stream.write(counter.to_string().as_bytes()).unwrap();
    }

    fn client_loop(&mut self, client: &mut Client) {
        loop {
            self.write(&mut client.socket);
        }
    }

    fn add_client(&mut self, s: TcpStream) {
        let mut client = Client{
            socket: s
        };

        self.clients.push(Box::new(client));

        println!("New client: {}", client.socket.peer_addr().unwrap());

        thread::spawn(move || {
            self.client_loop(&mut client);
        });
    }

    pub fn server_loop(&mut self) {
        let listener = TcpListener::bind("127.0.0.1:5001").unwrap();

        loop {
            match listener.accept() {
                Ok((socket, _addr)) => {
                    self.add_client(socket);
                },
                Err(e) => println!("Couldn't get client: {}", e),
            }
        }
    }
}

fn main() {
    let mut server = Server::new();
    server.server_loop();
}

error[E0477]: the type [closure@src/main.rs:38:23: 40:10 self:&mut Server, client:Client] does not fulfill the required lifetime 错误[E0477]:类型[closure@src/main.rs:38:23: 40:10 self:&mut Server, client:Client]无法满足所需的生存期

  --> src/main.rs:38:9
   |
38 |         thread::spawn(move || {
   |         ^^^^^^^^^^^^^
   |
   = note: type must satisfy the static lifetime

I was able to solve the overall problem now: 我现在能够解决整体问题:

use std::net::*;
use std::io::Write;
use std::thread;

struct Client {
    socket: TcpStream,
}

impl Client {
    pub fn write(&mut self) {
        let counter: u32 = 0;
        self.socket.write(counter.to_string().as_bytes()).unwrap();
    }
}

struct ClientThread {
    inner: Client,
}

impl ClientThread {
    pub fn client_loop(&mut self) {
        let client = &mut self.inner;

        client.write();
    }
}

struct Server {
    _clients: Vec<Box<Client>>,
}

impl Server {
    fn new() -> Server {
        Server { _clients: vec![] }
    }

    fn add_client(&mut self, s: TcpStream) {
        let client = Client { socket: s };

        println!("New client: {}", client.socket.peer_addr().unwrap());

        self._clients.push(Box::new(client));

        let mut client_thread = ClientThread { inner: client };

        thread::spawn(move || loop {
            client_thread.client_loop();
        });
    }

    pub fn server_loop(&mut self) {
        let listener = TcpListener::bind("127.0.0.1:5001").unwrap();

        loop {
            match listener.accept() {
                Ok((socket, _addr)) => {
                    self.add_client(socket);
                }
                Err(e) => println!("Couldn't get client: {}", e),
            }
        }
    }
}

fn main() {
    let mut server = Server::new();
    server.server_loop();
}

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