[英]How to add Google Play Games sign up script in Unity
I want to know how to implement google Play games services to any Unity app. 我想知道如何将Google Play游戏服务实施到任何Unity应用。 I was just going through some tutorials but it's not working, I don't know where I am doing it wrong... maybe there's some mistake I am making in my script but I couldn't find it.
我只是在看一些教程,但没有用,我不知道我在哪里做错了……也许我在脚本中犯了一些错误,但我找不到。 Can anyone tell me what should I do to make it work?
谁能告诉我应该怎么做才能使其正常工作?
I have an empty game object in my scene and I have attached the script to it. 我的场景中有一个空的游戏对象,并且已将脚本附加到该对象。 I just want the sign in using Google prompt window to be launched when I launch the app and if user has already logged in it should not prompt the log in window.
我只希望在启动应用程序时启动使用Google提示登录窗口,并且如果用户已经登录,则不应提示登录窗口。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
public class PlayGameServices : MonoBehaviour {
public void Start () {
//Google Play Services
PlayGamesPlatform.Activate();
PlayGamesPlatform.DebugLogEnabled = true;
pSLogin ();
}
public void Update () {
}
//Google Play Services for login
public void pSLogin()
{
Social.localUser.Authenticate((bool success) =>
{
if(success)
{
Debug.Log("You've successfully logged in");
}
else
{
Debug.Log("Log in Unsuccessful");
}
});
}
}
The Google Play Games plugin for Unity® is an open-source project whose goal is to provide a plugin that allows game developers to integrate with the Google Play Games API from a game written in Unity®. 适用于Unity®的Google Play游戏插件是一个开源项目,其目标是提供一个插件,使游戏开发人员可以与使用Unity®编写的游戏中的Google Play Games API集成。 However, this project is not in any way endorsed or supervised by Unity Technologies.
但是,Unity Technologies不以任何方式认可或监督该项目。 Use instruction from here
从这里使用说明
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