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如何使用贝塞尔曲线路径剪切UIView?

[英]How to clip a UIView with a bezier path?

I'm not totally sure to understand how UIBezierPath is supposed to work. 我不太确定要理解UIBezierPath应该如何工作。

I have added a simple UIView in the middle of the screen, and I wanted to clip it by adding a mask to its layer. 我在屏幕中间添加了一个简单的UIView ,我想通过在其图层上添加遮罩来对其进行裁剪。 I tried this, thinking I'd get something like a losange in the middle of the view: 我试了一下,以为我会在视图中间看到像洛杉矶这样的东西:

override func viewDidLoad() {
    super.viewDidLoad()
    viewToClip.backgroundColor = .white
    let bezierPath = UIBezierPath()
    bezierPath.move(to: viewToClip.center)
    bezierPath.addLine(to: CGPoint(x: viewToClip.center.x - 5, y: viewToClip.center.y))
    bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y - 5))
    bezierPath.addLine(to: CGPoint(x: viewToClip.center.x + 5, y: viewToClip.center.y))
    bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y + 5))
    bezierPath.close()
    let testLayer = CAShapeLayer()
    testLayer.path = bezierPath.cgPath
    viewToClip.layer.mask = testLayer
}

But instead of that, the view simply disappears from the screen. 但是,相反,视图只是从屏幕上消失了。 What am I doing wrong? 我究竟做错了什么?

Thanks for your help. 谢谢你的帮助。

Can you try 你能试一下吗

import UIKit

class bb: UIView {

   var once:Bool = true 

     override func draw(_ rect: CGRect) {

      if(once)
      {
        once = false
        self.backgroundColor = .white
        let bezierPath = UIBezierPath()
        let cen = CGPoint.init(x: self.bounds.size.width/2, y: self.bounds.size.height/2)
        bezierPath.move(to: cen)
        bezierPath.addLine(to: CGPoint(x: cen.x - 5, y: cen.y))
        bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y - 5))
        bezierPath.addLine(to: CGPoint(x: cen.x + 5, y: cen.y))
        bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y + 5))
        bezierPath.close()
        let testLayer = CAShapeLayer()
        testLayer.path = bezierPath.cgPath
        testLayer.lineWidth = 1.0

        testLayer.strokeColor = UIColor.blue.cgColor
        testLayer.fillColor = UIColor.green.cgColor
        self.layer.addSublayer(testLayer)
      }        

}

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