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返回unique_ptr还是仅移动对象?

[英]Returning unique_ptr or just moving object?

I have a factory that is creating objects, but I'm unsure what the best way is to return these objects. 我有一个正在创建对象的工厂,但是我不确定返回这些对象的最佳方法是什么。 I have the option to return a unique_ptr<Trigger> , or I could just return Trigger that is handled by a Move constructor. 我可以选择返回unique_ptr<Trigger> ,也可以返回由Move构造函数处理的Trigger What is better practice? 什么是更好的做法? My best guess is Move because you are guaranteed an object. 我最好的猜测是Move,因为可以保证您是一个对象。

class TriggerFactory
{
public:
    TriggerFactory();
    ~TriggerFactory();

    Trigger createMyTrigger() const; // Trigger contains a move constructor
};

vs

class TriggerFactory
{
public:
    TriggerFactory();
    ~TriggerFactory();

    unique_ptr<Trigger> createMyTrigger() const;
};

Frequently the Factory pattern is used for polymorphism: the Factory will return a specific concrete type of some abstract type. 通常,工厂模式用于多态:工厂将返回某种抽象类型的特定具体类型。 In this case it must return a pointer to a heap-allocated instance (else the return value will get sliced). 在这种情况下,它必须返回指向堆分配实例的指针(否则返回值将被切片)。

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