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增加/减少时间

[英]Increment / Decrement Time

Greetings I'm facing some issues while trying to make a simple event scheduler.您好,我在尝试制作一个简单的事件调度程序时遇到了一些问题。 In the code bellow my intention is to Increase or Decrease Time (when a button is pressed using mouse events).在下面的代码中,我的目的是增加或减少时间(当使用鼠标事件按下按钮时)。

However after many attempts I can't figure out why I can Increase;但是经过多次尝试后,我无法弄清楚为什么我可以增加; but not Decrease time.但不会减少时间。

    // Timer
    private Timer TmrCount;

    private int HH {get;set;}
    private int MM { get; set; }

    private Button CurrBtn = new Button();

    #region <Mouse Events>
    private void OnMouseDown(object sender, EventArgs e)
    {
        CurrBtn = (Button)sender;

        StartTimer();
    }

    private void OnMouseUp(object sender, MouseEventArgs e)
    {
        StopTimer();
    }
    #endregion

    #region <Timer>
    private void StartTimer()
    {
        if (TmrCount == null)
        {
            TmrCount = new Timer();
            TmrCount.Interval = 210;
            TmrCount.Tick += TmrCount_Tick;
            TmrCount.Start();
        }
    }

    private void TmrCount_Tick(object sender, EventArgs e)
    {
        Set_Time();
    }

    private void StopTimer()
    {
        if (TmrCount != null)
        {
            TmrCount.Stop();
            TmrCount.Dispose();
            TmrCount.Tick -= TmrCount_Tick;
            TmrCount = null;
        }
    }

    private void Set_Time()
    {
        switch (CurrBtn.Text)
        {
            case "+":
                // Condition Check (Increase HH))
                //if (HH == 23) { HH = default(int); }

                //Increase HH
                //if (HH < 23) { HH += 1; }

                while (HH < 23) { HH++; break; }
                break;

            case "-":
                // Condition Check (Decrease HH)
                //if (HH == default(int)) { HH = 23; }
                //if (HH == 0) { HH = 23; }

                // Decrease HH
                while (HH > 23) { HH-=1; break; }
                break;
        }

        // Set Hour Text into Label
        lbl_HH.Text = Convert.ToString(HH);
    }
    #endregion

Can anyone point me the right direction?谁能指出我正确的方向? Thanks in advance提前致谢

Supposing that your HH variable start with a value of 1 then you should change your SetTime in this way假设您的 HH 变量以 1 的值开头,那么您应该以这种方式更改 SetTime

int HH = 1;

private void Set_Time()
{
    switch (CurrBtn.Text)
    {
        case "+":
            // Condition Check (Increase HH))
            // Within a limit of 23
            while (HH < 23) { HH++; break; }
            break;

        case "-":
            // Condition Check (Decrease HH)
            // Decrease HH but don't allow it to be less than 0 
            while (HH >= 0) { HH-=1; break; }
            break;
    }

    // Set Hour Text into Label
    lbl_HH.Text = Convert.ToString(HH);
}

By the way, after you dispose an object you should never try to access it even to remove an event handler.顺便说一下,在你处理一个对象之后,你永远不应该尝试访问它,即使是删除一个事件处理程序。

private void StopTimer()
{
    if (TmrCount != null)
    {
        TmrCount.Stop();
        TmrCount.Tick -= TmrCount_Tick;
        TmrCount.Dispose();
        TmrCount = null;
    }
}

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