[英]Java Swing, ActionListener
I'm writing simple minesweeper game. 我正在写简单的扫雷游戏。 I used 2 two-dimensional arrays, one is holding JButton and second array whether is bomb inside.
我使用了2个二维数组,其中一个是JButton,另一个是里面的炸弹。
JButton[][] tab = new JButton[8][8];
int[][] mine = new int[8][8];
In ActionLister I'm checking which button is actually clicked and if there is bomb inside. 在ActionLister中,我正在检查实际上单击了哪个按钮,以及内部是否有炸弹。
public void actionPerformed(ActionEvent e) {
if(e.getSource()==tab[0][0] && mine[0][0]==9) {
tab[0][0].setText("B");
tab[0][0].setEnabled(false);
}
if(e.getSource()==tab[0][1] && mine[0][1]==9) {
tab[0][1].setText("B");
tab[0][1].setEnabled(false);
}
if(e.getSource()==tab[0][2] && mine[0][2]==9) {
tab[0][2].setText("B");
tab[0][2].setEnabled(false);
}
9 means there is bomb inside. 9表示里面有炸弹。
I wouldn't like to write 64 line of codes like this. 我不想写这样的64行代码。 How can I change this ?
我该如何更改?
Since I assume you are using Java 8 (or later), this should be the most simple solution: 由于我假设您使用的是Java 8(或更高版本),因此这应该是最简单的解决方案:
//code to create buttons and to place them on the frame / panel
for(int y = 0; y < 8; y++){
for(int x = 0; x < 8; x++){
JButton b = new JButton();
//place the JButton on your frame / panel
//probably you are using a GridLayout
b.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
if(mine[y][x] == 9){
b.setText("B");
b.setEnabled(false);
}
}
});
}
}
This way you won't have to save all the buttons, because you can access the button variable from inside the ActionListener. 这样,您不必保存所有按钮,因为您可以从ActionListener内部访问button变量。
When you are using Java 7 (or earlier), you farther have to declare the button variable as final 使用Java 7(或更早版本)时,您还必须将button变量声明为final
final JButton b = new JButton();
Alternatively you can also cast the source to JButton to get access to the source component from inside the action listener 或者,您也可以将源转换为JButton,以从动作侦听器内部访问源组件
public void actionPerformed(ActionEvent e){
JButton b = (JButton)e.getSource();
b.setText("B");
b.setEnabled(false);
}
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