简体   繁体   English

虚幻引擎/ IOS-关联域/通用链接

[英]Unreal Engine / IOS - Associated Domains / Universal links

Was wondering how to set up IOS Universal Links / Associated Domains in Unreal Engine. 想知道如何在虚幻引擎中设置IOS通用链接/关联域。

Basically we have two apps, one an older app built in IOS native/Xcode and a new side app showing off some new features/marketing that was built in Unreal Engine 4.18 (BluePrints only). 基本上,我们有两个应用程序,一个是使用IOS本机/ Xcode内置的较旧应用程序,另一个是展示虚幻引擎4.18(仅适用于BluePrints)中内置的一些新功能/营销的新应用程序。 The goal is to have them be able to deep link to eachother and make use of Universal Links overall for marketing/usage purposes. 目的是使他们能够彼此深入链接,并在整体上将通用链接用于营销/使用目的。 This isn't a problem with the older IOS native app as XCode can handle this but there seems to be no documentation on how to make sure the entitlements are setup correctly in Unreal Engine for this. 这对于旧的IOS本机应用程序来说不是问题,因为XCode可以解决此问题,但是似乎没有关于如何确保为此目的在Unreal Engine中正确设置权利的文档。

I'm probably missing something very simple (like the naming structure of the Bundle Identifier) but curious on what to do in that regard. 我可能会错过一些非常简单的内容(例如Bundle Identifier的命名结构),但对这方面的操作感到好奇。

I believe you can add an entitlements file to the "[YourProject]\\Build\\IOS" folder. 我相信您可以将权利文件添加到“ [YourProject] \\ Build \\ IOS”文件夹中。 The file must be named "[GameName].entitlements". 该文件必须命名为“ [GameName] .entitlements”。 The iOS packaging tool will use this file when generating the IPA. iOS打包工具将在生成IPA时使用此文件。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM