[英]How do I check for a specific color in a Color32 array?
I can't seem to be checking what RGBA a particular index of a Color32 array has. 我似乎无法检查Color32数组的特定索引具有的RGBA。 I'm using this in Unity to "read" colors and convert them into functions which I need to use for later.
我在Unity中使用它来“读取”颜色并将其转换为以后需要使用的功能。 However, Color32 won't accept '==' for an if statement.
但是,对于if语句,Color32将不接受“ ==”。 And a string won't work either.
而且字符串也不起作用。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class SpawnrateGrid : MonoBehaviour {
public Texture2D sourceTex;
Color32[] pix;
int i = 1;
void Start () {
Color32[] pix = sourceTex.GetPixels32();
UnitySystemConsoleRedirector.Redirect();
foreach (Color32 color in pix) {
Console.WriteLine("Pixel group {0} = {1}", i, color);
i++;
if (string.Equals("RGBA(239, 239, 239, 255)") ){
}
if (i>10){
break;
}
}
}
}
You can check color with name,RGB,RGBA,Conver string to RGB,etc
with all of them with ==
or !=
, sample code : 您可以使用
==
或!=
来检查name,RGB,RGBA,Conver string to RGB,etc
颜色,示例代码为:
Color text_color = Color.Black;
if (text_color == new Color())
{ }
if (text_color == Color.Transparent)
{ }
if (text_color != Color.Black)
{ }
if (text_color != Color.FromArgb(0, 255, 255, 255))
{ }
if (text_color != Color.FromName("Red"))
{ }
if (text_color == Color.FromKnownColor(KnownColor.Blue))
{ }
if (text_color == ColorTranslator.FromHtml("#FFCC66"))
{ }
if (text_color.R == 255
&& text_color.G == 255
&& text_color.B == 255
&& text_color.A == 0)
{
}
If you can it's better to use from ARGB
: ( recommend ) 如果可以的话,最好使用
ARGB
:( 推荐 )
if (text_color != Color.FromArgb(0, 255, 255, 255))
{ }
Or 要么
if (text_color.R == 255
&& text_color.G == 255
&& text_color.B == 255)
{
}
Because Color32
can be converted into a Color
, and Color
, can be converted into a Vector4
, you may be able to do this: 由于
Color32
可以转换为Color
,而Color
可以转换为Vector4
,因此您可以执行以下操作:
Vector4 yourColor = new Vector4( 239f, 239f, 239f, 255f ) / 255f ;
foreach (Color32 color in pix)
{
Console.WriteLine("Pixel group {0} = {1}", i, color);
i++;
if( ((Vector4) (Color) color) == yourColor )
{
// Do something
}
if( i > 10 )
{
break ;
}
}
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