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C#指定派生字段是从其原始类派生的

[英]C# Specify that a derived field is derived from its original class

Let's say I have a the classes A , B , C and D with B:A and D:C . 假设我有一个BB:AD:C的类ABCD

A has a field with a C object that gets inherited to B and is used in different methods in A . A有一个带有C对象的字段,该字段继承给B并且在A中的不同方法中A I know want to specify that in B , it is not only a C object, but a D object, but still utilize the methods in A that operate on the C object. 我知道要在B指定该对象,它不仅是C对象,而且是D对象,但仍然利用A中对C对象进行操作的方法。

public class A 
{
    public C Obj { get; set; }

    public void DoStuff()
    {
        // Do stuff with Obj (C)
    }
}


public class B : A 
{
    public D Obj { get; set; } // This should also be the C Obj in A

    public void DoMoreStuff()
    {
        // Do stuff with Obj (D)
    }
}

public class C 
{
    // ...
}

public class D : C
{
    // ...
}

Specifically I need this to implement Binary Trees. 具体来说,我需要使用它来实现二叉树。 A Binary-Search-Tree (BST) has a root that is a BST-Node and provides different methods that utilize it. 二进制搜索树(BST)的根是BST节点,并提供了利用它的不同方法。 A Red-Black-Tree is also a BST but the root is a RBT-Node, that is also a BST-Node, but additionally has a color attribute. 红黑树也是BST,但根是RBT节点,它也是BST节点,但还具有颜色属性。

You can do what you want with a generic base class. 您可以使用通用基类来执行所需的操作。 Try starting with this: 尝试从此开始:

public abstract class A<T> where T : C
{
    public T Obj { get; set; }

    public void DoStuff()
    {
        Console.WriteLine(typeof(T).FullName);
        Console.WriteLine(this.Obj.GetType().FullName);
    }
}

Now you can define A and B easily: 现在,您可以轻松定义AB

public class A : A<C>
{
}

public class B : A<D>
{
    public void DoMoreStuff()
    {
        this.DoStuff();
        Console.WriteLine(this.Obj.GetType().FullName);
    }
}

If I run this code: 如果我运行此代码:

var a = new A() { Obj = new C() };
var b = new B() { Obj = new D() };

a.DoStuff();

Console.WriteLine("...");

b.DoMoreStuff();

I get: 我得到:

C
C
...
D
D
D

It's quite easy using generics: 使用泛型非常容易:

public class A<T> where T : C 
{
    public T Obj { get; set; }

    public void DoStuff()
    {
        // Do stuff with Obj (C)
    }
}


public class B<T> : A<T> where T : D // this condition is valid since D inherits C
{
    public T Obj { get; set; } 

    public void DoMoreStuff()
    {
        // Do stuff with Obj (D)
    }
}

public class C 
{
    // ...
}

public class D : C
{
    // ...
}

You can add in some generics to gain access to the properties you want. 您可以添加一些泛型来访问所需的属性。 I feel like this is a homework exercise, so I'll just give you the basics. 我觉得这是一项家庭作业,所以我只提供一些基础知识。 See comments in the code for more details 查看代码中的注释以获取更多详细信息

public abstract class BaseTree<TNode>
    where TNode : BaseNode // TNode must be at least (base class) a BaseNode
{
    // Can be a collection as well, depending on your needs
    public TNode Node { get; set; }

    public void DoStuff()
    {
        // Node is a BaseNode
    }
}

// Any node in this tree is a RedBlackNode
public class RedBlackTree : BaseTree<RedBlackNode>
{
    public void DoMoreStuff()
    {
        // Node is a RedBlackNode
    }
}

public abstract class BaseNode
{
}

public class RedBlackNode : BaseNode
{
}

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