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如何在Bukkit mod中使用Minecraft的WorldEdit撤销堆栈

[英]How to use Minecraft's WorldEdit undo stack in a Bukkit mod

I am trying to update blocks in Minecraft within a Bukkit mod and be able to //undo those changes within Minecraft. 我试图在Bukkit mod中更新Minecraft中的块,并且能够//undo在Minecraft中//undo这些更改。 I can change the block but I cannot //undo the change. 我可以更改块,但我不能//undo更改。

I must be missing something simple since Google hasn't helped me find a solution. 我一定错过了一些简单的东西,因为谷歌没有帮我找到解决方案。

Here is my mod. 这是我的mod。 It sets a single block from the currently selected region to air. 它将当前所选区域中的单个块设置为空中。 The commented out lines are things I have tried that didn't work for me. 注释掉的行是我尝试过的对我不起作用的东西。

public class Main extends JavaPlugin implements Listener
{
    // ... //

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) 
    {
        if (command.getName().equalsIgnoreCase("setair")) 
        {           
            org.bukkit.entity.Player bukkitPlayer = (org.bukkit.entity.Player) sender;  

            WorldEditPlugin worldEditPlugin = null;
            worldEditPlugin = (WorldEditPlugin) Bukkit.getServer().getPluginManager().getPlugin("WorldEdit");
            if(worldEditPlugin == null){
                bukkitPlayer.sendMessage("Error: WorldEdit is null.");   
            }
            else
            {               
                com.sk89q.worldedit.bukkit.selections.Selection s = worldEditPlugin.getSelection(bukkitPlayer);
                com.sk89q.worldedit.LocalSession localSession = worldEditPlugin.getSession(bukkitPlayer);
                com.sk89q.worldedit.world.World localWorld = localSession.getSelectionWorld();
                com.sk89q.worldedit.bukkit.BukkitPlayer wrappedPlayer = worldEditPlugin.wrapPlayer(bukkitPlayer);
                com.sk89q.worldedit.LocalPlayer localPlayer = wrappedPlayer;
                //com.sk89q.worldedit.world.World localWorld2 = localPlayer.getWorld();

                com.sk89q.worldedit.EditSession editSession = worldEditPlugin.getWorldEdit().getEditSessionFactory().getEditSession(localWorld, -1, localPlayer);
                //com.sk89q.worldedit.EditSession editSession = worldEditPlugin.createEditSession(bukkitPlayer);

                //localSession.remember(editSession);

                Vector minV = s.getNativeMinimumPoint();
                try {
                    editSession.setBlock(minV, new com.sk89q.worldedit.blocks.BaseBlock(0,0));
                } catch (MaxChangedBlocksException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }

                //try {
                //  localWorld.setBlock(minV, new com.sk89q.worldedit.blocks.BaseBlock(0,0));
                //} catch (WorldEditException e) {
                    // TODO Auto-generated catch block
                //  e.printStackTrace();
                //}


                localSession.getRegionSelector(localWorld).learnChanges();
                localSession.getRegionSelector(localWorld).explainRegionAdjust(localPlayer, localSession);

                bukkitPlayer.performCommand("tellraw @p \"Done setair\"");
            }

            return true;
        }
    }
}

EDIT: Here is what works. 编辑:这是有效的。 Thanks sorifiend for the answer below. 感谢sorifiend以下答案。 To get it to work, I also had to move localSession.remember(editSession) to after the setBlock call. 为了使它工作,我还必须在setBlock调用之后移动localSession.remember(editSession)

@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) 
{
    if (command.getName().equalsIgnoreCase("setair")) 
    {           
        org.bukkit.entity.Player bukkitPlayer = (org.bukkit.entity.Player) sender;  

        WorldEditPlugin worldEditPlugin = null;
        worldEditPlugin = (WorldEditPlugin) Bukkit.getServer().getPluginManager().getPlugin("WorldEdit");
        if(worldEditPlugin == null){
            bukkitPlayer.sendMessage("Error: WorldEdit is null.");   
        }
        else
        {               
            com.sk89q.worldedit.bukkit.selections.Selection s = worldEditPlugin.getSelection(bukkitPlayer);
            com.sk89q.worldedit.LocalSession localSession = worldEditPlugin.getSession(bukkitPlayer);

            com.sk89q.worldedit.EditSession editSession = worldEditPlugin.createEditSession(bukkitPlayer);

            Vector minV = s.getNativeMinimumPoint();
            try {
                editSession.setBlock(minV, new com.sk89q.worldedit.blocks.BaseBlock(0,0));
            } catch (MaxChangedBlocksException e) {
                e.printStackTrace();
            }

            localSession.remember(editSession);

            bukkitPlayer.performCommand("tellraw @p \"Done setair\"");
        }

        return true;
    }
}

Now I can select something with WorldEdit, run /setair to set one of the blocks to air. 现在我可以用WorldEdit选择一些东西,运行/setair来设置其中一个块。 And //undo does what you'd expect. 并且//undo做你期望的事情。

I don't understand why this doesn't work editSession = worldEditPlugin.createEditSession(bukkitPlayer); 我不明白为什么这不起作用editSession = worldEditPlugin.createEditSession(bukkitPlayer); , however because you have chosen to do it the longer way worldEditPlugin.getWorldEdit().getEditSessionFactory().getEditSession(bukkitPlayer) you will also need to use: editSession.enableQueue(); 但是因为你已经选择了做它更长的路worldEditPlugin.getWorldEdit().getEditSessionFactory().getEditSession(bukkitPlayer)你还需要使用: editSession.enableQueue(); afterwards. 然后。


The next issue may be in how you are setting the block. 下一个问题可能在于您如何设置块。 Take a quick look at the setBlock methods in the source code . 快速setBlock 源代码中的setBlock方法。 there is a number that state: 有一个状态:

 /** * Set a block, bypassing history but still utilizing block re-ordering. * * @param position the position to set the block at * @param block the block * @return whether the block changed */ public boolean setBlock(Vector position, BlockStateHolder block) { 

Note how it says "Set a block, bypassing both history and block re-ordering". 请注意它是如何设置“设置块, 绕过历史记录和阻止重新排序”。

So if you want to remember the block change you are going to need to keep track of it yourself, or use a different setBlock method: 因此,如果您想要记住块更改,您需要自己跟踪它,或使用不同的setBlock方法:

 /** * Sets the block at a position, subject to both history and block re-ordering. * * @param position the position * @param pattern a pattern to use * @return Whether the block changed -- not entirely dependable * @throws MaxChangedBlocksException thrown if too many blocks are changed */ public boolean setBlock(Vector position, Pattern pattern) 

Note how it says "Sets the block at a position, subject to both history and block re-ordering". 请注意它是如何“将块设置在某个位置,同时历史记录和块重新排序”。

For example this will set a block to air and will also retain the block history: 例如,这将设置一个空格块,并保留块历史记录:

Pattern pattern = new BlockPattern(BlockTypes.AIR.getDefaultState());
editSession.setBlock(minV, pattern);

Now you can use the undo method later on like this: 现在您可以稍后使用undo方法,如下所示:

//use a different EditSession to perform the undo in:
EditSession undoSession = ......;
editSession.undo(undoSession);

Note that the undoSession should not be the same as the session you are trying to undo. 请注意, undoSession不应与您尝试撤消的会话相同。

Edit: The source code is currently going through a number of edits/changes for version 1.13 support (The EditSession class was updated 23h ago). 编辑:源代码目前正在进行1.13版支持的编辑/更改(EditSession类在23小时前更新)。 So your WorldEdit library/plugin may need updating before you continue. 因此,在继续之前,您的WorldEdit库/插件可能需要更新。

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