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UDP-sendto()中的错误:协议不支持地址族

[英]UDP - Error in sendto(): Address family not supported by protocol

The following code is a programming sample for using UDP sockets. 以下代码是使用UDP套接字的编程示例。

There are 3 .c source files ( Client_UDP.c , Server_UDP.c , and Message_UDP.c ), and 1 .h header file ( Prototype.h ). 有3个.c源文件( Client_UDP.cServer_UDP.cMessage_UDP.c )和1个.h头文件( Prototype.h )。

I want the Server and Client to communicate with each other only through the functions in Message_UDP . 我希望服务器和客户端仅通过Message_UDP的函数相互通信。

The course of events seems to be like this: 事件的过程似乎是这样的:

  1. The Client sends a first packet/message to the Server. 客户端向服务器发送第一个数据包/消息。
  2. The Server receives the packet from the Client. 服务器从客户端接收数据包。
  3. The Server tries to send a response package, but shows an error: "Error in sendto(): Address family not supported by protocol" . 服务器尝试发送响应包,但显示错误: "Error in sendto(): Address family not supported by protocol"中的错误: "Error in sendto(): Address family not supported by protocol"

Does anyone know why? 有人知道为什么吗? How can I solve this? 我该如何解决?

Client_UDP.c Client_UDP.c

#include <stdio.h>      
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#include "Prototype.h"

int main(int argc, char * argv[]) {

    int fd_socket;

    struct sockaddr_in server;      
    socklen_t length_server = sizeof (server);

    fd_socket = socket(AF_INET, SOCK_DGRAM, 0);
    Error_A(fd_socket, "Error in socket()");

    server.sin_port = htons(8888);
    server.sin_family = AF_INET;
    server.sin_addr.s_addr = inet_addr("127.0.0.1");

    // send packet to server
    function_SEND(fd_socket, server, length_server, "CLIENT");

    // receive packet from server
    function_RECEIVE(fd_socket, server, length_server, "CLIENT");

    close(fd_socket);
    return EXIT_SUCCESS;
}

Server_UDP.c Server_UDP.c

#include <stdio.h>      
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#include "Prototype.h"

int main(int argc, char * argv[]) {

    int fd_socket;
    int rv; // return value

    struct sockaddr_in server;
    struct sockaddr_in client;

    socklen_t length_server = sizeof (server);
    socklen_t length_client = sizeof (client);

    fd_socket = socket(AF_INET, SOCK_DGRAM, 0);
    Error_A(fd_socket, "Errore in socket()");

    server.sin_port = htons(8888);
    server.sin_family = AF_INET;
    server.sin_addr.s_addr = INADDR_ANY;

    rv = bind(fd_socket, (struct sockaddr *) &server, length_server);
    Error_A(rv, "Error in bind()");

    // receive packet from client
    function_RECEIVE(fd_socket, client, length_client, "SERVER");

    // send packet to client
    function_SEND(fd_socket, client, length_client, "SERVER");

    close(fd_socket);
    return EXIT_SUCCESS;
}

Message_UDP.c Message_UDP.c

#include <stdio.h>      
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#include "Prototype.h"

void Error_A(int return_value, char *error_message) {

    if (return_value < 0) {
        perror(error_message);
        exit(EXIT_FAILURE);
    }
}

void function_SEND(int fd_socket, struct sockaddr_in host, int length_host, char *sender) {

    int rv; // return value
    char packet[100] = "PACKET";

    // send packet
    rv = sendto(fd_socket, packet, 100, 0, (struct sockaddr *) &host, length_host);
    Error_A(rv, "Error in sendto()");
    printf("<%s> -- package sent: <%s> \n", sender, packet);
}

void function_RECEIVE(int fd_socket, struct sockaddr_in host, int length_host, char* receiver) {

    int rv; // return value
    char packet[100] = "";

    // receive packet
    rv = recvfrom(fd_socket, packet, 100, 0, (struct sockaddr *) &host, &length_host);
    Error_A(rv, "Errore in recvfrom()");
    printf("<%s> -- packet received: <%s> \n", receiver, packet);
}

Prototype.h 原型

void Error_A(int return_value, char *error_message);

void function_SEND(int fd_socket, struct sockaddr_in host, int length_host, char *sender);

void function_RECEIVE(int fd_socket, struct sockaddr_in host, int length_host, char* receiver);

This is the client output: 这是客户端输出:

CLIENT -- package sent: PACKET 客户-已发送包裹:PACKET

This is the server output: 这是服务器输出:

SERVER -- package received: PACKET 服务器-收到的包裹:PACKET

Error in sendto(): Address family not supported by protocol sendto()中的错误:协议不支持地址族

I may be missing something obvious. 我可能缺少明显的东西。 Here is something I noted. 这是我注意到的。 In your Server_UDP.c, there is no initializion for the client . 在Server_UDP.c中, client没有初始化。 I see the declaration struct sockaddr_in client; 我看到了struct sockaddr_in客户端声明 , but there is no assignment. ,但没有分配。 Here, I would assume the client would be assigned the same port number and the loop back IP address, like the following 在这里,我假设为客户端分配了相同的端口号和环回IP地址,如下所示

client.sin_port = 8888;
client.sin_family = AF_INET;
client.sin_addr.s_addr = inet_addr("127.0.0.1");

This could be why the send is failing in the server 这可能就是为什么服务器中发送失败的原因

I add this structure in the Prototype.h : 我将此结构添加到Prototype.h中

struct Host {
    struct sockaddr_in host;
    socklen_t length_host;
} host_return;

void Error_A(int return_value, char *error_message);

void function_SEND(int fd_socket, struct sockaddr_in host, int length_host, char *sender);

struct Host function_RECEIVE(int fd_socket, struct sockaddr_in host, int length_host, char* receiver);

Changing the function_RECEIVE() in Message_UDP.c with this: 以此更改Message_UDP.c中function_RECEIVE()

struct Host function_RECEIVE(int fd_socket, struct sockaddr_in host, int length_host, char* receiver) {

    int rv; // return value
    char packet[100] = "";

    // receive packet
    rv = recvfrom(fd_socket, packet, 100, 0, (struct sockaddr *) &host, &length_host);
    Error_A(rv, "Errore in recvfrom()");
    printf("%s -- packet received: %s \n", receiver, packet);

    host_return.host = host;
    host_return.length_host = length_host;

    return host_return;
}

and the code in Server_UDP.c put this: Server_UDP.c中的代码则如下:

// receive packet from client
host_return = function_RECEIVE(fd_socket, client, length_client, "SERVER");

// send packet to client
function_SEND(fd_socket, host_return.host, host_return.length_host,"SERVER");

instead of 代替

// receive packet from client
function_RECEIVE(fd_socket, client, length_client, "SERVER");

// send packet to client
function_SEND(fd_socket, client, length_client, "SERVER");

it seems to work because the output is (but i hope i don't have had just luck): 它似乎有效,因为输出是(但我希望我没有运气):

CLIENT -- packet sent: PACKET 客户-发送的数据包:PACKET

CLIENT -- packet received: PACKET 客户-收到的数据包:PACKET

server: 服务器:

SERVER -- packet received: PACKET 服务器-收到的数据包:PACKET

SERVER -- packet sent: PACKET 服务器-发送的数据包:PACKET

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