[英]No overload method takes 0 arguments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionDetection : MonoBehaviour {
public Collision c;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
OnCollisionEnter ();
}
void OnCollisionEnter(Collision c){
if (c.gameObject.name == "Wall") {
Movement.MoveDirection = Vector2.zero;
}
}
}
I can pass the parameter Collision c
but i cant pass it back as an argument, when I do I get the error expected 3
with a bunch of syntax on my screen such as: Expected )
, Expected ;
我可以传递参数
Collision c
但我不能将它作为参数传递回来,当我这样做时,我在屏幕上收到了expected 3
的错误expected 3
和一堆语法,例如: Expected )
, Expected ;
Your method signature doesn't match the invocation.您的方法签名与调用不匹配。 In detail:
详细:
void OnCollisionEnter(Collision c) {
...
}
Does not match the usage just above where you're invoking it (in Update
):与上面调用它的地方的用法不匹配(在
Update
):
OnCollisionEnter ();
Remove two lines Public coliision c Oncollision enter()删除两行 public colision c Oncollision enter()
Everything fine一切都很好
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