简体   繁体   English

如何使用Webpack将png图像添加到JS?

[英]How to Add png Images to JS using Webpack?

I'm working on creating an HTML5 game. 我正在努力创建一个HTML5游戏。 I'm using a boilerplate that uses Webpack. 我正在使用一个使用Webpack的样板。 I've been trying to add png images from my local folder into a js file but I keep getting the following errors: 我一直在尝试将本地文件夹中的png图像添加到js文件中,但我一直收到以下错误:

GET http://localhost:3000/alien.png 404 (Not Found) and Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. GET http://localhost:3000/alien.png 404 (Not Found)Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state.

The code I used in my canvas.js file is as follows: 我在canvas.js文件中使用的代码如下:

let alienImg = new Image();
alienImg.src = 'alien.png';
c.drawImage(alienImg, 300, 300)

Am I doing something wrong in the way I'm trying to get the image on to the canvas, or is it something in my webpack.config.js file? 我在尝试将图像放到画布上的方式上做错了什么,或者是我的webpack.config.js文件中的内容?

The webpack file is below, for reference: webpack文件如下,供参考:

 module: {
        rules: [
            {
                test: /\.(js)$/,
                exclude: /(node_modules|bower_components)/,
                use: {
                    loader: 'babel-loader',
                    options: {
                        presets: ['env']
                    }
                }
            },
            {
                test: /\.html$/,
                loader: 'html-loader?attrs[]=video:src'
            }, 
            {
                test: /\.mp4$/,
                loader: 'url-loader?limit=10000&mimetype=video/mp4'
            },
            {
                test: /\.png$/,
                loader: "url-loader?mimetype=image/png" 
            }
        ]
    },

Can anyone please help me? 谁能帮帮我吗? Thank you in advance! 先感谢您!

I just did this using: html2Canvas 我只是使用:html2Canvas

import html2canvas from 'html2canvas';

... ...

html2canvas(document.querySelector(selector)).then(canvas => {
  console.log(canvas);
  document.body.appendChild(canvas)
  canvas.setAttribute('downloads', 'nameOfImage.png')
  var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
  window.location.href = image
});

I hope this can help in some way. 我希望这可以在某种程度上提供帮助。 If so, happy days. 如果是这样,快乐的日子。 :) :)

When you use: 当你使用:

alienImg.src = 'alien.png';

You are giving the image a url to the image - which presumably doesn't exist at that path, (given that it's giving you a 404). 你正在给图像一个网址 - 这可能是在那条路上不存在的,(假设它给你一个404)。

I think what you want to do instead is 我想你想要做的是

import alienImage from './alien.png'; 

And then you can use 然后你可以使用

alienImg.src = alienImage; 

What this is doing is that is giving you the correct URL of the image location - after webpack has done its bundling and exposing public resources. 这样做是为了给你正确的图像位置URL - 在webpack完成捆绑并公开公共资源之后。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM