[英]Shader performance data maybe unavailable due to deployment target older than device
I'm getting one problem in my Xcode 10 and iOS 12. See my problem is:我在 Xcode 10 和 iOS 12 中遇到一个问题。我的问题是:
GPU Frame Capture GPU 帧捕获
Shader performance data maybe unavailable due to deployment target older than device version由于部署目标早于设备版本,着色器性能数据可能不可用
See my screen shot查看我的屏幕截图
This is happen in only iOS 12. Which means...这仅在 iOS 12 中发生。这意味着......
In my Xcode Deployment Target:9.0, In my iPhone OS is : iOS 12 ( Now problem came. )在我的 Xcode 部署目标:9.0 中,在我的 iPhone 操作系统中是:iOS 12(现在问题来了。 )
But when i run in Xcode 10 and iOS 11.4 it's fine.但是当我在 Xcode 10 和 iOS 11.4 中运行时,它很好。
It's not a problem, but a suggestion, that you could get more Shader performance data if you switch your deployment target to iOS 12.这不是问题,而是建议,如果您将部署目标切换到 iOS 12,您可以获得更多着色器性能数据。
You could switch to iOS 12 only during shader profiling, and put it back when it's done.您只能在着色器分析期间切换到 iOS 12,并在完成后将其放回原处。
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