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统一而言,probuilder多维数据集transform.position中心与普通立方体是diff

[英]In unity, probuilder cube transform.position center is diff with normal cube

see my gif, I create probuilder cube and normal cube, set their transform.position to Vector.zero 看到我的gif,我创建了probuilder多维数据集和普通多维数据集,将其transform.position设置为Vector.zero 在此处输入图片说明

how to make probuilder cube center same with normal cube? 如何使Probuilder立方体中心与普通立方体相同? here is probuilder link 是probuilder链接

it's not only occurs in probuilder shape, my some prefab include child prefab also has this bug, how to make transform.position is always object center? 它不仅发生在probuilder形状中,我的一些预制件包括子预制件也存在此bug,如何使transform.position始终是对象中心?

thanks @Programmer, I fix it with click probuilder > toolbar > "Center:Pivot" 谢谢@Programmer,我通过单击probuilder>工具栏>“ Center:Pivot”修复了它

在此处输入图片说明

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