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如何以一定的角度移动物体?

[英]How to move an object in some defined angle?

"I am making a game in which I need to move an object to a target position. I am half the way but the ball has many defects like: “我正在做一个需要将物体移动到目标位置的游戏。我走了一半,但是球有很多缺陷,例如:
1) If you keep tx=ty then it works fine but when you change it, the object is displaced, but why? 1)如果保持tx = ty,则可以正常工作,但是当您更改它时,该对象将移位,但是为什么呢?
2) If you keep the target behind the object, the object does not move, why?" 2)如果将目标保持在对象后面,则对象不会移动,为什么?”

var c = document.getElementById("canvas");
var ctx = c.getContext("2d");

var cx = 100; 
var cy = 100;
var r1 = 25;
var r2 = 50;
var a = 10;

var tx = 500;
var ty = 400;

function draw() {
    var vx = Math.cos(Math.atan2(ty, tx));
    var vy = Math.sin(Math.atan2(ty, tx));

    if(cx < tx && cy < ty){
        cx += vx + a;
        cy += vy + a;
    }

    ctx.clearRect(0, 0, c.width, c.height);
    // target
    ctx.fillStyle = "blue";
    ctx.strokeStyle = "rgb(0, 0, 179)";
    ctx.lineWidth = 20;
    ctx.beginPath();
    ctx.arc(tx, ty, r2, 0, 2 * Math.PI);
    ctx.stroke();
    ctx.fill();

    // ball
    ctx.fillStyle = "red";
    ctx.strokeStyle = "rgb(179, 0, 0)";
    ctx.lineWidth = 20;
    ctx.beginPath();
    ctx.arc(cx, cy, r1, 0, 2 * Math.PI);
    ctx.stroke();
    ctx.fill();

    requestAnimationFrame(draw);
}
requestAnimationFrame(draw);

1 => Can you give an example in an edit to your question? 1 =>您能举例说明您的问题吗?
2 => This is probably because you check in your if statement this: cx < tx && cy < ty . 2 =>这可能是因为您在以下if语句中签入了: cx < tx && cy < ty
That means when cx and cy are both smaller then tx and ty . 这意味着当cxcy小于 txty

Working snippet: 工作片段:

 var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); var cx = 100; var cy = 100; var r1 = 25; var r2 = 50; var a = 0.5; // Made edit to 0.5 to move it slower var tx = 500; // Made edit from t_x to tx var ty = 400; // Made edit from t_y to ty function draw() { var vx = Math.cos(Math.atan2(ty, tx)); var vy = Math.sin(Math.atan2(ty, tx)); if(cx < tx && cy < ty){ cx += vx + a; cy += vy + a; } ctx.clearRect(0, 0, c.width, c.height); // target ctx.fillStyle = "blue"; ctx.strokeStyle = "rgb(0, 0, 179)"; ctx.lineWidth = 20; ctx.beginPath(); ctx.arc(tx, ty, r2, 0, 2 * Math.PI); // Edit t_x and t_y to tx and ty ctx.stroke(); ctx.fill(); // ball ctx.fillStyle = "red"; ctx.strokeStyle = "rgb(179, 0, 0)"; ctx.lineWidth = 20; ctx.beginPath(); ctx.arc(cx, cy, r1, 0, 2 * Math.PI); ctx.stroke(); ctx.fill(); requestAnimationFrame(draw); } requestAnimationFrame(draw); 
 <canvas id="canvas"></canvas> 

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