[英]How to get JWindow to immediately draw
How do I get a JWindow to immediately draw? 如何获得JWindow立即绘制? In my example below there is a FULL 2 seconds between the window displaying and drawing as measured from the log output "done" to "painting jwindow".
在下面的示例中,从显示日志输出“完成”到“绘制jwindow”,在窗口显示和绘制之间有整整2秒钟的时间。 When the window is first displayed it is empty.
第一次显示窗口时,它为空。 Two seconds later, the image "splash-screen.png" is displayed.
两秒钟后,显示图像“ splash-screen.png”。
I do not want to use the built-in splash screen support in Java. 我不想在Java中使用内置的初始屏幕支持。 It has problems.
它有问题。 Please, let's not get into that.
拜托,让我们不要陷入困境。 I already spent days researching it... it doesn't work for my case (not fully described here).
我已经花了几天时间研究它……它不适用于我的情况(此处未完整描述)。
I have run this code many times in succession to see if the delay is reduced... it remains at 2 seconds... very consistently. 我已经连续多次运行此代码,以查看延迟是否减少了……它保持在2秒……非常一致。 I'm running on macOS 10.14.1 and JDK 10.0.2.
我在macOS 10.14.1和JDK 10.0.2上运行。
Here is my SSCCE: 这是我的SSCCE:
import java.util.logging.Logger;
import javax.swing.JWindow;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.ImageIcon;
import java.awt.Graphics;
import java.awt.BorderLayout;
public class MyApp {
private final static Logger LOG = Logger.getLogger(MyApp.class.getName());
public static void main(String args[]) throws Exception {
final JWindow[] startupScreen = {null};
SwingUtilities.invokeAndWait(() -> {
try {
Thread.currentThread().setPriority(10);
LOG.info("edt thread priority: "+Thread.currentThread().getPriority());
startupScreen[0] = new JWindow() {
@Override
public void paint(Graphics g) {
super.paint(g);
LOG.info("painting jwindow");
}
};
/*
LOG.info("set layout");
startupScreen[0].setLayout(new BorderLayout());
*/
LOG.info("add splash image");
startupScreen[0].add(
new JLabel(new ImageIcon(
MyApp.class.getResource("splash-screen.png")
)), BorderLayout.CENTER);
LOG.info("pack");
startupScreen[0].pack();
LOG.info("set relative location");
startupScreen[0].setLocationRelativeTo(null);
LOG.info("set visible");
startupScreen[0].setVisible(true);
startupScreen[0].repaint();
startupScreen[0].revalidate();
LOG.info("done");
} catch (Exception ex) {
ex.printStackTrace();
}
});
}
}
Likely bottleneck: 可能的瓶颈:
startupScreen[0].add(new JLabel(new ImageIcon(
MyApp.class.getResource("splash-screen.png"))),
BorderLayout.CENTER);
or more specifically, here: 或更具体地说,在这里:
MyApp.class.getResource("splash-screen.png")
as you're reading in an uncompressed and possibly large .png image resource. 当您在读取未压缩的可能很大的.png图像资源时。 Solutions include not requiring the image or reading in a smaller compressed .jpg image.
解决方案包括不需要图像或读取较小的压缩的.jpg图像。
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