[英]React Native Android app crashes after installing react-native-firebase
I have a react-native project in which I installed react-native-firebase
and followed the instructions in the documentation, but when I tried to run the app I got a mismatch version in Gradle so I updated Gradle to 4.6, now the build is successful, but the app keeps quitting 我有一个react-native项目,在其中安装了
react-native-firebase
并按照文档中的说明进行操作,但是当我尝试运行该应用程序时,我在Gradle中得到了不匹配的版本,因此我将Gradle更新为4.6,现在构建是成功,但应用程序不断退出
Here is my build.gradle: 这是我的build.gradle:
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "28.0.2"
minSdkVersion = 18
compileSdkVersion = 27
targetSdkVersion = 26
supportLibVersion = "27.1.1"
}
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
classpath 'com.google.gms:google-services:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
task wrapper(type: Wrapper) {
gradleVersion = '4.6'
distributionUrl = distributionUrl.replace("bin", "all")
}
and my app/build.gradle 和我的app / build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.dental_page_android"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-firebase')
implementation "com.google.android.gms:play-services-base:16.0.1"
implementation "com.google.firebase:firebase-core:16.0.6"
compile project(':react-native-google-places')
compile project(':react-native-text-gradient')
compile project(':react-native-splash-screen')
compile project(':react-native-linear-gradient')
compile project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
Here is the documentation I followed 这是我关注的文档
React Native Firebase 反应本地Firebase
The only step I've made was updating Gradle from 4.4 to 4.6 because of the android.tools.build:gradle:3.2.0
required it. 我要做的唯一步骤是将Gradle从4.4更新到4.6,因为
android.tools.build:gradle:3.2.0
需要它。
Gradle changed the way, dependencies are included. Gradle改变了方式,包括了依赖项。 In your build.gradle you've mixed up the old and new way to load dependencies.
在build.gradle中,您混合使用了新旧的方式来加载依赖项。
First change all compile project
with implementation project
and see if it works for you. 首先将所有
compile project
更改为implementation project
然后查看它是否对您有用。
dependencies {
implementation project(':react-native-firebase')
implementation "com.google.android.gms:play-services-base:16.0.1"
implementation "com.google.firebase:firebase-core:16.0.6"
compile project(':react-native-google-places')
compile project(':react-native-text-gradient')
compile project(':react-native-splash-screen')
compile project(':react-native-linear-gradient')
compile project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
}
BTW: You could run logcat at an USB-Connected device, to get more feedback, why the app is quitting. 顺便说一句:您可以在USB连接的设备上运行logcat,以获取更多有关应用程序退出的原因的反馈。 Android-Studio can be used as nice gui for logcat, but there are also some other tools... at least use the
adb logcat
command. Android-Studio可以用作logcat的不错的gui,但是也有其他一些工具...至少使用
adb logcat
命令。
How to start Logcat in Android-Studio 如何在Android Studio中启动Logcat
If you use android-studio, make sure to use your /android-Directory inside your Projectfolder as Project-Root (don't use your react-native-project-root !). 如果您使用的是android-studio,请确保将Projectfolder中的/ android-Directory用作Project-Root(请勿使用react-native-project-root!)。 Then open Logcat with pressing SHIFT thee times and typinng Logcat
然后按SHIFT键打开Logcat,然后键入Logcat
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