[英]I don't know why this simple piece of python code isn't running
My idea in this code is running an app with Tkinter that 'lights on" a Seven Segment Display depending on which number I press on my keyboard.我在这段代码中的想法是使用 Tkinter 运行一个应用程序,该应用程序根据我在键盘上按下的数字“点亮”七段显示器。
import tkinter as tk
import keyboard
import time
from PIL import ImageTk, Image
def main():
window = tk.Tk()
window.title("AutoSegment")
window.geometry("459x767")
path=r"C:\Users\The Man Himself\Desktop\SSG\welcome.jpg"
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(window, image = img).pack(side = "bottom", fill = "both", expand = "yes")
listener()
tk.mainloop()
def set(name):
path=r"C:\Users\The Man Himself\Desktop\SSG\%s.jpg" %name
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(window, image = img).pack(side = "bottom", fill = "both", expand = "yes")
listener()
tk.mainloop()
def listener():
while True:
try:
if keyboard.is_pressed('1'):
set("1")
break
elif keyboard.is_pressed('2'):
set("2")
break
elif keyboard.is_pressed('3'):
set("3")
break
elif keyboard.is_pressed('4'):
set("4")
break
elif keyboard.is_pressed('5'):
set("5")
break
elif keyboard.is_pressed('6'):
set("6")
break
elif keyboard.is_pressed('7'):
set("7")
break
elif keyboard.is_pressed('8'):
set("8")
break
elif keyboard.is_pressed('9'):
set("9")
break
elif keyboard.is_pressed('0'):
set("0")
break
except:
set("error")
main()
I have not worked with the keyboard
module, but I can show you how to work without it.我没有使用过keyboard
模块,但我可以向您展示如何在没有它的情况下工作。
A couple of things;几件事; window is created inside a function which means that the name window
is local to that function. window 是在函数内部创建的,这意味着名称window
是该函数的本地名称。 Instead create the window in the global scope.而是在全局范围内创建窗口。 Also the function set()
is a builtin function and if you redefine it you will not be able to access the builtin function.此外,函数set()
是一个内置函数,如果您重新定义它,您将无法访问内置函数。 I have called it set_display()
instead.我把它叫做set_display()
。
As you will change the image in panel
it's better to create it in the global namespace.由于您将在panel
更改图像,因此最好在全局命名空间中创建它。 Also, to be able to change it you must keep a reference, ie give it the name panel
and then pack it.此外,为了能够更改它,您必须保留一个参考,即给它命名panel
,然后打包。 Otherwise the name panel
will point to the return value from pack()
which is = None
.否则,名称panel
将指向pack()
的返回值,即 = None
。
When you later change the image in the label in the function set_display()
you must also save a reference to the image in the label, explicitly commented in my example code.当您稍后在函数set_display()
更改标签中的图像时,您还必须在标签中保存对图像的引用,在我的示例代码中明确注释。
Then I use bind()
to hook the keyboard which is a standard method in tkinter widgets.然后我使用bind()
来挂钩键盘,这是 tkinter 小部件中的标准方法。 After that I start mainloop()
which waits until a key is pressed and then calls keypress()
.之后我启动mainloop()
,它等待直到按下一个键,然后调用keypress()
。
import tkinter as tk
from PIL import ImageTk, Image
def set_display(name):
path = r"C:\Users\The Man Himself\Desktop\SSG\%s.jpg" %name
img = ImageTk.PhotoImage(Image.open(path))
panel.config(image=img) # Load new image into label
panel.image = img # Save reference to image
def keypress(event):
if event.char == '': # Shift, ctrl etc, returns empty char
set_display('error')
elif event.char in '1234567890': # Hook all numbers
set_display(event.char)
else:
set_display('error')
window = tk.Tk()
window.title("AutoSegment")
window.geometry("459x767")
# Create Seven Segment Display label in global namespace
path = r"C:\Users\The Man Himself\Desktop\SSG\welcome.jpg"
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(window, image=img)
panel.pack(side="bottom", fill="both", expand="yes")
window.bind('<KeyPress>', keypress)
window.mainloop()
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