[英]How to continue the function only after the coroutine completes?
void Generate()
{
StartCoroutine(FallDelayCoroutine());
print("time3- " + Time.time);
}
IEnumerator FallDelayCoroutine()
{
print("time1- "+ Time.time);
yield return new WaitForSeconds(3f);
print("time2- " + Time.time);
}
Output: 输出:
time1- 0 时间1- 0
time3- 0 时间3-0
time2- 3.0146 时间2- 3.0146
Output that i want is: 我想要的输出是:
time1- 0 时间1- 0
time2- 3 时间2-3
time3- 3 时间3-3
The documentation at https://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html seems to have an example that is almost identical to what you are trying to do: https://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html上的文档似乎有一个与您尝试执行的操作几乎相同的示例:
IEnumerator Start()
{
// - After 0 seconds, prints "Starting 0.0"
// - After 2 seconds, prints "WaitAndPrint 2.0"
// - After 2 seconds, prints "Done 2.0"
print("Starting " + Time.time);
// Start function WaitAndPrint as a coroutine. And wait until it is completed.
// the same as yield WaitAndPrint(2.0);
yield return StartCoroutine(WaitAndPrint(2.0F));
print("Done " + Time.time);
}
// suspend execution for waitTime seconds
IEnumerator WaitAndPrint(float waitTime)
{
yield return new WaitForSeconds(waitTime);
print("WaitAndPrint " + Time.time);
}
The key point seems to be that their Start
routine returns IEnumerator and then uses yield return StartCoroutine(WaitAndPrint(2.0F));
关键点似乎是他们的Start
例程返回IEnumerator,然后使用yield return StartCoroutine(WaitAndPrint(2.0F));
to force it to wait on that method before continuing. 迫使它在继续之前等待该方法。
So the equivalent for you would be: 因此,对您来说将是:
IEnumerator Generate()
{
yield return StartCoroutine(FallDelayCoroutine());
print("time3- " + Time.time);
}
As alternative to the other answer using two Coroutines you could also add a callback like eg 作为使用两个协程的另一个答案的替代方案,您还可以添加一个回调,例如
IEnumerator FallDelayCoroutine(Action whenDone)
{
print("time1- "+ Time.time);
yield return new WaitForSeconds(3f);
print("time2- " + Time.time);
whenDone?.Invoke();
}
and call it either using eg a lambda expression 并使用例如lambda表达式进行调用
void Generate()
{
StartCoroutine(FallDelayCoroutine(() => {
print("time3- " + Time.time);
}));
}
or with a method 或用一种方法
void Generate()
{
StartCoroutine(FallDelayCoroutine(OnFallDelayDone));
}
private void OnFallDelayDone()
{
print("time3- " + Time.time);
}
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