[英]How do you force a non-retina image when using lockFocus on an NSImage?
I have the following code to create an image of a circle of 200x200 pixels. 我有以下代码来创建一个200x200像素的圆圈的图像。 This isn't for on-screen usage, so I've manually added an NSBitmapImageRep to the image before locking the focus and drawing.
这不是在屏幕上使用的,因此在锁定焦点和绘图之前,我已向图像手动添加了NSBitmapImageRep。
let ovalSize = CGSize(width: 200, height: 200)
let ovalPath = NSBezierPath(ovalIn: CGRect(origin: CGPoint.zero, size: ovalSize))
let ovalImage = NSImage(size: ovalSize)
let imageRep = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: 200, pixelsHigh: 200, bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: true, colorSpaceName: .deviceRGB, bitmapFormat: [.alphaFirst, .thirtyTwoBitLittleEndian], bytesPerRow: 0, bitsPerPixel: 0)
ovalImage.addRepresentation(imageRep!)
ovalImage.lockFocus()
NSColor(deviceWhite: 1, alpha: 1).setFill()
ovalPath.fill()
ovalImage.unlockFocus()
However if I Quick Look at ovalImage
it has been rendered at 400x400, and printing the representations of ovalImage
produces the following: 但是,如果我快速查看
ovalImage
它已以400x400渲染,打印ovalImage
的表示将产生以下结果:
[<NSCGImageSnapshotRep:0x60000175bf00 cgImage=<CGImage 0x101612d30> (DP)
<<CGColorSpace 0x60000260cba0> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Color LCD)>
width = 400, height = 400, bpc = 8, bpp = 32, row bytes = 1600
kCGImageAlphaPremultipliedFirst | kCGImageByteOrder32Little | kCGImagePixelFormatPacked
is mask? No, has masking color? No, has soft mask? No, has matte? No, should interpolate? Yes>]
The docs for lockFocus
mention that a representation will be added if one isn't available, so I'm confused as to why the one I'm adding is being replaced? lockFocus
的文档中提到,如果没有一种表示形式,则会添加一种表示形式,因此,我对为什么要替换的一种表示形式感到困惑。
I think what you need is "Drawing Offscreen Images Using a Block-Based Drawing Method to Support High Resolution Displays" . 我认为您需要的是“使用基于块的绘制方法绘制离屏图像以支持高分辨率显示” 。
You can do this: 你可以这样做:
let ovalPath = NSBezierPath(ovalIn: CGRect(origin: CGPoint.zero, size: NSMakeSize(200, 200)))
let ovalImage = NSImage(size: NSMakeSize(200, 200), flipped: false) { (rect) -> Bool in
NSColor(deviceWhite: 1, alpha: 1).setFill()
ovalPath.fill()
return true
}
or 要么
let ovalSize = CGSize(width: 200, height: 200)
let ovalPath = NSBezierPath(ovalIn: CGRect(origin: CGPoint.zero, size: NSMakeSize(200, 200)))
let imageRep = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: 200, pixelsHigh: 200, bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: true, colorSpaceName: .deviceRGB, bitmapFormat: [.alphaFirst, .thirtyTwoBitLittleEndian], bytesPerRow: 0, bitsPerPixel: 0)
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: imageRep!)
NSColor(deviceWhite: 1, alpha: 1).setFill()
ovalPath.fill()
NSGraphicsContext.restoreGraphicsState()
let ovalImage = NSImage(size: ovalSize)
ovalImage.addRepresentation(imageRep!)
I didn't know the reason why the representation you are adding is being replaced, but you should treat NSImage and its image representations as immutable objects . 我不知道为什么要替换您要添加的表示形式,但是您应该将NSImage及其图像表示形式视为不可变对象 。
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