[英]malloc: *** error for object 0x00: pointer being freed was not allocated
I've created this small Player Management System. 我创建了这个小型播放器管理系统。 But getting this error whenever I search or update information of a player.
但每当我搜索或更新播放器的信息时都会收到此错误。 Also, I'm not doing any dynamic memory allocation, so I am not sure why there is a problem of freeing the pointer.
另外,我没有做任何动态内存分配,所以我不确定为什么存在释放指针的问题。
a.out(1599,0x10802e5c0) malloc: *** error for object 0x7fd4d0d000c0: pointer being freed was not allocated
a.out(1599,0x10802e5c0) malloc: *** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Segmentation fault: 11
is also printed out. Segmentation fault: 11
也打印出来。
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
fstream f;
class Player
{
public:
string name;
string dob;
string bowling_skill;
string batting_hand;
string country;
string team;
int runs;
int fours;
int sixes;
void info()
{
cout << "Name: " << this->name << "\n";
cout << "Date of Birth: " << this->dob << "\n";
cout << "Bowling Skill: " << this->bowling_skill << "\n";
cout << "Batting hand: : " << this->batting_hand << "\n";
cout << "Country: " << this->country << "\n";
cout << "Team: " << this->team << "\n";
cout << "Runs: " << this->runs << "\n";
cout << "No. of fours: " << this->fours << "\n";
cout << "No. of sixes: " << this->sixes << "\n\n";
}
};
void searchPlayer(string name)
{
Player player;
int found = 0;
f.open("Database/Player.dat", ios::in | ios::binary);
if (!f)
{
cerr << "\nOops! The file failed to open.\n";
exit(1);
}
while ((f.read((char *)&player, sizeof(player))))
{
if (player.name == name)
{
player.info();
found = 1;
break;
}
}
if (!found)
cout << "\nPlayer doesn't exist.\n";
f.close();
}
void addPlayer()
{
f.open("Database/Player.dat", ios::out | ios::binary | ios::app);
if (!f)
{
cerr << "Oops! The file failed to open.\n";
exit(1);
}
Player input;
cout << "Name: ";
cin.ignore(100, '\n');
getline(cin, input.name);
cout << "Date of Birth (e.g. 02/10/2001): ";
getline(cin, input.dob);
cout << "Bowling Skill (e.g. Good): ";
getline(cin, input.bowling_skill);
cout << "Batting Hand (e.g. Right): ";
getline(cin, input.batting_hand);
cout << "Country: ";
getline(cin, input.country);
cout << "Team: ";
getline(cin, input.team);
cout << "Runs: ";
cin >> input.runs;
cout << "No. of fours: ";
cin >> input.fours;
cout << "No. of sizes: ";
cin >> input.sixes;
f.write((char *)&input, sizeof(input));
f.close();
cout << "\nWriting...Done\n\n";
}
void updatePlayer(string name)
{
Player player;
string value;
int option;
f.open("Database/Player.dat", ios::in | ios::out | ios::binary | ios::ate);
if (!f)
{
cerr << "Oops! The file failed to open.\n";
exit(1);
}
f.seekg(0);
while (f.read((char *)&player, sizeof(player)))
{
if (player.name == name)
{
cout << "\nWhat do you want to update?\n";
cout << "1 Name\n";
cout << "2 Date of Birth\n";
cout << "3 Bowling Skill\n";
cout << "4 Batting Hand\n";
cout << "5 Country\n";
cout << "6 Team\n";
cout << "7 Runs\n";
cout << "8 No. of fours\n";
cout << "9 No. of sixes\n\n";
cout << "OPTION: ";
cin >> option;
switch (option)
{
case 1:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.name = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 2:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.dob = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 3:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.bowling_skill = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 4:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.batting_hand = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 5:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.country = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 6:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.team = value;
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 7:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.runs = stoi(value);
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 8:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.fours = stoi(value);
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
case 9:
f.seekp(-sizeof(player), ios::cur);
cin.ignore(100, '\n');
cout << "\nNew value: ";
getline(cin, value);
player.sixes = stoi(value);
f.write((char *)&player, sizeof(player));
cout << "\nUpdating...Done\n\n";
return;
}
}
}
f.close();
}
#include <iostream>
#include "Classes/Player.cc"
using namespace std;
void playerMenu()
{
while (1)
{
string input;
int option;
cout << "1 Search\n";
cout << "2 Add\n";
cout << "3 Update\n";
cout << "4 Delete\n";
cout << "5 Back to main menu\n\n";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
{
case 1:
cout << "Enter name of the player: ";
cin.ignore(100, '\n');
getline(cin, input);
cout << "\n";
searchPlayer(input);
break;
case 2:
addPlayer();
break;
case 3:
cout << "Enter name of the player: ";
cin.ignore(100, '\n');
getline(cin, input);
updatePlayer(input);
break;
case 5:
return;
default:
cout << "Please choose a valid option\n";
}
}
}
int main()
{
while (1)
{
int option;
cout << "1 Player\n\n";
cout << "OPTION: ";
cin >> option;
system("clear");
switch (option)
{
case 1:
playerMenu();
break;
default:
cout << "\nPlease choose a valid option\n";
}
}
}
Any help you can provide is appreciable. 您可以提供的任何帮助都很明显。 Thanks
谢谢
You're writing and reading your Player
objects directly as their binary representation, but they contain non-POD data such as std::string
, which contains pointers inside. 您正在直接编写和读取您的
Player
对象作为其二进制表示,但它们包含非POD数据,例如std::string
,其中包含指针。 This is a guaranteed ticket to UndefinedBehaviour-land. 这是UndefinedBehaviour-land的保证票。
You must change your input/output routines so that they serialise the Player
object in some sensible way, such as storing the length of each string followed by its contents, and reading appropriately. 您必须更改输入/输出例程,以便以一些合理的方式序列化
Player
对象,例如存储每个字符串的长度,然后是其内容,并适当地读取。
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