[英]Managing Google Play subscriptions not working
My app has in-app subscription purchases but I am feeling really confused regarding the whole implementation process. 我的应用有应用内订阅购买,但我对整个实施过程感到非常困惑。
When the app opens I am calling onPurchasesUpdated(int responseCode, @Nullable List<Purchase> purchases)
to check if the user has any active purchases. 当应用程序打开时,我正在调用
onPurchasesUpdated(int responseCode, @Nullable List<Purchase> purchases)
来检查用户是否有任何有效购买。 If the purchase list is null, the app assumes the user has not purchased anything. 如果购买清单为空,则该应用会假定用户未购买任何东西。
Later when user decides to purchase something app calls: 稍后,当用户决定购买一些应用调用时:
mBillingClient = BillingClient.newBuilder(view.getContext()).setListener(new PurchasesUpdatedListener()
Once the purchase is made again onPurchasesUpdated(int responseCode, @Nullable List<Purchase> purchases)
is called, however, once I reopen the app nothing works, its all back to normal (free version) like user purchased nothing. 一旦再次购买,就会
onPurchasesUpdated(int responseCode, @Nullable List<Purchase> purchases)
,但是,一旦我重新打开该应用程序,它将无法正常工作,它会像用户未购买任何东西一样恢复到正常(免费版本)。
Also, user purchase data wasn't stored in the cloud (firebase real-time database). 此外,用户购买的数据也没有存储在云(firebase实时数据库)中。 Already three users have made their purchase and it's in Three Day Trial period.
已经有三位用户进行了购买,并且处于三天试用期。
Have you looked at the sample on GitHub ? 您是否在GitHub上查看了示例 ? When user opens your app you are supposed to call
queryPurchases
. 当用户打开您的应用程序时,您应该调用
queryPurchases
。 Here is an example: 这是一个例子:
fun queryPurchasesAsync() {
Log.d(LOG_TAG, "queryPurchasesAsync called")
val purchasesResult = HashSet<Purchase>()
var result = playStoreBillingClient.queryPurchases(BillingClient.SkuType.INAPP)
Log.d(LOG_TAG, "queryPurchasesAsync INAPP results: ${result?.purchasesList?.size}")
result?.purchasesList?.apply { purchasesResult.addAll(this) }
if (isSubscriptionSupported()) {
result = playStoreBillingClient.queryPurchases(BillingClient.SkuType.SUBS)
result?.purchasesList?.apply { purchasesResult.addAll(this) }
Log.d(LOG_TAG, "queryPurchasesAsync SUBS results: ${result?.purchasesList?.size}")
}
processPurchases(purchasesResult)
}
And you should make this call as soon as you establish connection with the BillingClient service: 与BillingClient服务建立连接后,您应该立即拨打此电话:
/**
* This is the callback for when connection to the Play [BillingClient] has been successfully
* established. It might make sense to get [SkuDetails] and [Purchases][Purchase] at this point.
*/
override fun onBillingSetupFinished(billingResult: BillingResult) {
when (billingResult.responseCode) {
BillingClient.BillingResponseCode.OK -> {
Log.d(LOG_TAG, "onBillingSetupFinished successfully")
querySkuDetailsAsync(BillingClient.SkuType.INAPP, GameSku.INAPP_SKUS)
querySkuDetailsAsync(BillingClient.SkuType.SUBS, GameSku.SUBS_SKUS)
queryPurchasesAsync()
}
BillingClient.BillingResponseCode.BILLING_UNAVAILABLE -> {
//Some apps may choose to make decisions based on this knowledge.
Log.d(LOG_TAG, billingResult.debugMessage)
}
else -> {
//do nothing. Someone else will connect it through retry policy.
//May choose to send to server though
Log.d(LOG_TAG, billingResult.debugMessage)
}
}
}
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