简体   繁体   English

Errno 61:尝试连接到python服务器时出现连接拒绝错误

[英]Errno 61: Connection refused error when trying to connect to python server

I've recently been trying to experiment with creating simple online multiplayer games with python's socket module. 我最近一直在尝试使用python的套接字模块创建简单的在线多人游戏。 I made a first draft of a server and client program, and though they work perfectly when I run them both from the same computer, my attempts to connect the client when running on another computer results in the following error message: 我制作了服务器和客户端程序的初稿,尽管当我在同一台计算机上运行它们时,它们都可以正常工作,但是当我在另一台计算机上运行时尝试连接客户端时,会出现以下错误消息:

Traceback (most recent call last):
  File "/Users/Admins2-Admins_In_Space/Downloads/gameclient.py", line 22, in <module>
    client.connect((host,port))
ConnectionRefusedError: [Errno 61] Connection refused

(both computers are connected to the same router, so it isn't a problem there.) The code for the server is (两台计算机都连接到同一路由器,因此这不是问题。)服务器代码为

import socket, threading

class dataBase():
    "A class to store all playerdata"
    def __init__(self):
        self.data = []

class client():
    "handles an individual client"

    def __init__(self,ip,port,value,dataBase):
        self.mainThread = threading.Thread(None,self.run)
        self.ip = ip
        self.port = port
        self.value = value
        self.dataBase = dataBase
        print('New connection with' + ip)
        self.mainThread.start()

    def run(self):
        while True:
            data = conn.recv(1024).decode()
            if data != None:
                exec('data = ' + data)
                self.dataBase[self.value] = data
                data = self.dataBase
                message = []
                for d in range(len(data)):
                    if d == value:
                        continue
                    message.append(data[d])
                if message != []:
                    conn.send(str(message).encode())
            else:
                self.conn.close()
                break

if __name__ == '__main__':
    data = []
    host = '127.0.0.1'
    port = 1234
    value = 0
    threads = []

    sock = socket.socket()
    sock.bind((host,port))

    while True:
        sock.listen(5)
        (conn,(ip,port)) = sock.accept()
        newThread = client(ip,port,value,data)
        data.append(())
        threads.append(newThread)
        value += 1

for t in threads:
    t.join()

and here's the client, up to line 22 这是客户,直到第22行

import pygame, socket, sys
from pygame.locals import *

host = '127.0.0.1'
port = 1234

up = False
down = False
left = False
right = False
x = 0
y = 0
data = None

if __name__ == '__main__':

    pygame.init()
    window = pygame.display.set_mode((1250,1000), 0, 32)
    pygame.display.set_caption('client test')

    client = socket.socket()
    client.connect((host,port))

I've been running the server from a raspberry pi 3 model b with the latest version of raspbian, and the failed client tests have been running on various macs. 我一直在使用树莓派pi 3模型b和最新版本的raspbian运行服务器,并且失败的客户端测试已在各种Mac上运行。

though they work perfectly when I run them both from the same computer, my attempts to connect the client when running on another computer results in the following error … 尽管当我从同一台计算机上运行它们时,它们都能正常工作,但是在另一台计算机上运行时尝试连接客户端会导致以下错误……

In the client, you still have host = '127.0.0.1' (ie localhost ), but if you want to connect to a server on another computer , you have to set host to that computer's address. 在客户端中,您仍然具有host = '127.0.0.1' (即localhost ),但是如果要连接到另一台计算机上的服务器,则必须将host设置为该计算机的地址。 And in the server, you should change host = '127.0.0.1' to host = '0.0.0.0' . 在服务器中,您应该将host = '127.0.0.1'更改为host = '0.0.0.0'

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM