[英]Blank Pygame screen
I know that is not really a blank screen, but now I have a problem.我知道这并不是真正的空白屏幕,但现在我遇到了问题。 It takes forever to load the game.
加载游戏需要很长时间。 Everytime I close the window, it fully loads????
每次我关闭窗口时,它都满载了??? If u need code, ask.
如果您需要代码,请询问。
please help请帮忙
You've to crate an PlayerClass
object and you've to add the pygame.sprite.Sprite
to apygame.sprite.Group
:您必须创建一个
PlayerClass
对象,并且必须将pygame.sprite.Sprite
添加到pygame.sprite.Group
:
player = PlayerClass('player_1_0.png', [5, 0])
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
In the main loop you've to updat the position of the player ( player.move()
).在主循环中,您必须更新玩家的位置(
player.move()
)。 Clear the display, draw the sprites and update the display (eg by pygame.display.update()
):清除显示,绘制精灵并更新显示(例如通过
pygame.display.update()
):
while running:
# [...]
player.move()
screen.fill([255, 255, 255])
all_sprites.draw(screen)
pygame.display.update()
Working example:工作示例:
import pygame, sys
screen = pygame.display.set_mode([640,480])
clock = pygame.time.Clock()
class PlayerClass(pygame.sprite.Sprite):
def __init__(self, image_file, speed, location = [0,0]):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = speed
self.angle = 90
def move(self):
global points, score_text
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > screen.get_width():
self.speed[0] = -self.speed[0]
if self.rect.top <= 0 :
self.speed[1] = -self.speed[1]
points = points + 1
score_text = font.render(str(points), 1, (0, 0, 0))
player = PlayerClass('player_1_0.png', [5, 0])
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
player.move()
screen.fill([127, 127, 127])
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
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