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使用Glide控制GIF动画

[英]Controlling GIF animation with Glide

I'm using Glide to load animated GIF animation into ImageView . 我正在使用Glide将动画GIF动画加载到ImageView It works as intended, looping indefinitely: 它按预期工作,无限循环:

GlideApp.with(getContext())
            .load(R.raw.my_gif_animation)
            .into(this)

I want to add vibration every time the GIF animation cycle starts (or ends), but I couldn't find any callback, listener or frame counter, which I could use to learn when the animation cycle has started (or ended). 我想在每次GIF动画周期开始(或结束)时增加振动,但是我找不到任何回调,侦听器或帧计数器,可以用来了解动画周期何时开始(或结束)。 Answers welcomed both in Java and Kotlin . JavaKotlin都欢迎回答。

I found a solution to the problem, it turns out that we have access to frames of the GIF animation after the resource was loaded. 我找到了解决问题的方法,事实证明,加载资源后,我们可以访问GIF动画的帧。 Using this information inside a running Thread , I was able not only to listen to the end/start of the animation but event to adjust very precisely the timing with respect to the frame of the animation. 使用正在运行的Thread此信息,我不仅能够侦听动画的结束/开始,而且还能够通过事件非常精确地调整相对于动画帧的时间。

Here is my working code in Kotlin (in Java it would be very similar): 这是我在Kotlin工作代码(在Java会非常相似):

GlideApp.with(getContext())
            .asGif()
            .load(R.raw. my_gif_animation)
            .apply(RequestOptions.diskCacheStrategyOf(DiskCacheStrategy.NONE))
            .listener(object : RequestListener<GifDrawable> {

                override fun onLoadFailed(
                    e: GlideException?,
                    model: Any,
                    target: Target<GifDrawable>,
                    isFirstResource: Boolean
                ): Boolean {
                    return false
                }

                override fun onResourceReady(
                    resource: GifDrawable?,
                    model: Any,
                    target: Target<GifDrawable>,
                    dataSource: DataSource,
                    isFirstResource: Boolean
                ): Boolean {
                    myThread = Thread(Runnable {
                        while (true) {
                            if (resource?.isRunning == true) {
                                if (resource.frameIndex == 10).toInt()) {
                                    // This code will be executed every time the 10th frame of the GIF animation is played.. 
                                }
                                if (Thread.interrupted()) break
                            }
                        }
                    })
                    myThread?.start()
                    return false
                }
            })
            .into(this)

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