[英]iOS 12 / 13 Programmatic View Creation
My apps uses no Storyboards.我的应用程序不使用情节提要。 All views are created programmatically.
所有视图都是以编程方式创建的。
Historically I have deleted my Main.storyboard
, removed the reference from my Info.plist
and setup my UIWindow
and rootViewController
as follows:从历史上看,我已经删除了我的
Main.storyboard
,从我的Info.plist
删除了引用并设置我的UIWindow
和rootViewController
如下:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIViewController()
window.makeKeyAndVisible()
self.window = window
return true
}
However when trying to run my app in iOS 13, I get a crash -但是,当尝试在 iOS 13 中运行我的应用程序时,我遇到了崩溃 -
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Could not find a storyboard named 'Main' in bundle NSBundle </Users/Dev/Library/Developer/CoreSimulator/Devices/8A4474B1-FCA3-4720-8F34-A6975A03EE19/data/Containers/Bundle/Application/258FA246-A283-4FE6-A075-58BD32424427/Home.app> (loaded)'
***
iOS 12 still runs as expected. iOS 12 仍按预期运行。 How should I setup my view programmatically to support iOS 12 and 13?
我应该如何以编程方式设置我的视图以支持 iOS 12 和 13?
You need to add update SceneDelegate.swift
also.您还需要添加更新
SceneDelegate.swift
。
Update func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
and add更新
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
并添加
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
let viewController = ViewController()
window.rootViewController = viewController
window.makeKeyAndVisible()
self.window = window
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