[英]How to send object with buffer from addon to node threadsafe?
I am trying to send an object from addon to node but get: no matching function for call to 'Napi::Object::New(Napi::Env&, Napi::Object&)'
.我正在尝试将 object 从插件发送到节点,但得到:
no matching function for call to 'Napi::Object::New(Napi::Env&, Napi::Object&)'
How can I achieve that.我怎样才能做到这一点。
Any help will be appreciated.任何帮助将不胜感激。 Below is the code in question.
下面是有问题的代码。
std::shared_ptr<ThreadSafeCallback> callback = NULL;
// declared globally // 全局声明
callback = std::make_shared<ThreadSafeCallback> (info[0].As<Function>());
std::thread([callback]
{
try
{
callback->call([result, data](Napi::Env env, std::vector<napi_value>& args){
const unsigned char* t = reinterpret_cast<const unsigned char *>( "123" );
Object obj = Object::New(env);
obj.Set("name", "world");
obj.Set("frame", (char *)t);
args = { env.Undefined(), Napi::Object::New(env, obj) }; // faile here
// would like to have {"name": test, frame: buf}
});
}
}).detach();
Just changed Napi::Object::New to Napi::Object::Value.刚刚将 Napi::Object::New 更改为 Napi::Object::Value。 Its in the docs, but somehow i missed it.
它在文档中,但不知何故我错过了它。
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