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Java GridBagLayout 无法正确设置我的 GUI

[英]Java GridBagLayout can't properly set my GUI

I am trying to make a tictactoe game.我正在尝试制作一个井字游戏。 For the 3x3 tictactoe table I am using 9 buttons.对于 3x3 tictactoe 表,我使用了 9 个按钮。 However, it seems like the jtext above and below the buttons change the length of each 3x3 button.但是,按钮上方和下方的 jtext 似乎更改了每个 3x3 按钮的长度。 Is there a way that I can set the 3x3 buttons equally sized without the interference from other components.有没有办法可以将 3x3 按钮设置为相同大小而不受其他组件的干扰。

import java.awt.Button;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Insets;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import java.awt.Dimension;


public class makeGUI {

    JFrame frame;

    public void initialise() {

        frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);


        JPanel playPanel = new JPanel();

        playPanel.setPreferredSize(new Dimension(300, 500));

        playPanel.setBackground(Color.WHITE);


        playPanel.setLayout(new GridBagLayout());
        GridBagConstraints c = new GridBagConstraints();

        JTextField field = new JTextField(5);
        field.setEditable(false);
        c.gridwidth = 2;
        c.gridx = 0;
        c.gridy = 0;
        playPanel.add(field, c);




        JButton button = new JButton("");
        //c.weightx = 0.5;  
        c.fill = GridBagConstraints.HORIZONTAL;
        c.gridx = 0;
        c.gridy = 1;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 1;
        c.gridy = 1;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 2;
        c.gridy = 1;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 0;
        c.gridy = 2;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 1;
        c.gridy = 2;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 2;
        c.gridy = 2;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);


        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 0;
        c.gridy = 3;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 1;
        c.gridy = 3;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);

        button = new JButton("");
        c.fill = GridBagConstraints.HORIZONTAL;
        //c.weightx = 0.5;
        c.gridx = 2;
        c.gridy = 3;
        c.gridwidth = 1;
        button.setPreferredSize(new Dimension(40, 40));
        playPanel.add(button, c);






        field = new JTextField(5);
        c.gridwidth = 1;
        c.gridx = 0;
        c.gridy = 4;
        playPanel.add(field, c);

        button = new JButton("Submit");
        c.fill = GridBagConstraints.BOTH;
        c.weightx = 0.5;
        c.gridx = 2;
        c.gridy = 4;
        playPanel.add(button, c);

        frame.add(playPanel);
        frame.setTitle("A Simple Card Game");
        frame.setSize(400, 700);
        frame.pack();
        frame.setVisible(true);

    }

}

This is what I have right now:这就是我现在所拥有的:

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And I want something like:我想要这样的东西:

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This is how I'd break this GUI into parts:这就是我将这个 GUI 分成几个部分的方式:

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  • The red bordered area in the middle, GridLayout .中间的红色边框区域, GridLayout The grid layout will ensure every cell is the width of the widest & height of the tallest component it contains.网格布局将确保每个单元格的宽度都是它所包含的最高组件的最宽和高度。
  • The green bordered area at the bottom would be a centered FlowLayout .底部的绿色边框区域将是一个居中的FlowLayout
  • The blue bordered outer panel would use BorderLayout .蓝色边框外面板将使用BorderLayout That in turn would contain:这反过来将包含:
    • A label in the PAGE_START PAGE_START的标签
    • The grid layout in the CENTER CENTER的网格布局
    • The FlowLayout at PAGE_END PAGE_ENDFlowLayout

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