[英]How do I pass eslint's "prefer-destructuring" rule if I'm assigning two variables based off an object in a specific index of an array?
I have array touchEvents.我有数组 touchEvents。 It looks like:看起来像:
evt: {
touchEvents: [
{
clientX: 3,
clientY: 4,
}, {...}, ...
]
}
I wanted to reassign two variables to the two properties specifically in the [0]
position of the array.我想将两个变量重新分配给两个属性,特别是在数组的[0]
位置。
I did:我做了:
clientX = evt.touchEvents[0].clientX;
clientY = evt.touchEvents[0].clientY;
The eslint linter said: eslint linter 说:
error: Use object destructuring (prefer-destructuring)错误:使用对象解构(首选解构)
So I did:所以我做了:
({ clientX, clientY } = evt.touchEvents[0]);
And I got the error我得到了错误
error: Use array destructuring (prefer-destructuring)错误:使用数组解构(首选解构)
I don't understand how to use "array destructuring" to assign these variables.我不明白如何使用“数组解构”来分配这些变量。 I've read the mdn docs and the eslint documentation on destructuring but I still don't understand what it wants of me, or rather, how to use array destructuring to assign these variables.我已经阅读了有关解构的 mdn 文档和eslint 文档,但我仍然不明白它想要我做什么,或者更确切地说,如何使用数组解构来分配这些变量。
How can I use "array destructuring" to pass this eslint rule and assign my variables?如何使用“数组解构”来传递这个 eslint 规则并分配我的变量?
in two lines it would be在两行中它会是
const [ touchEvents ] = evt.touchEvents
const { clientX, clientY } = touchEvents
or one-liners或单线
const { clientX, clientY } = evt.touchEvents[0]
or或者
const [{ clientX, clientY }] = evt.touchEvents
if you feel any rule bothers you, you can always disable with // eslint-disable-next-line <the-rule-name>
如果您觉得任何规则困扰您,您可以随时使用// eslint-disable-next-line <the-rule-name>
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