[英]What would Negamax' initial function call look like were it to minimize root node rather than maximize?
Negamax typically looks like the below: Negamax 通常如下所示:
function negamax(node, depth, α, β, color) is
if depth = 0 or node is a terminal node then
return color × the heuristic value of node
childNodes := generateMoves(node)
childNodes := orderMoves(childNodes)
value := −∞
foreach child in childNodes do
value := max(value, −negamax(child, depth − 1, −β, −α, −color))
α := max(α, value)
if α ≥ β then
break (* cut-off *)
return value
And the initial call is negamax(rootNode, depth, −∞, +∞, 1)
if the maximizing player called it.如果最大化玩家调用它,初始调用是
negamax(rootNode, depth, −∞, +∞, 1)
。
I've implemented Negamax in a way where the maximizing player calls it, but each rootNode
is one of the maximizing players moves:我已经以最大化玩家调用它的方式实现了 Negamax,但每个
rootNode
都是最大化玩家移动之一:
function negamaxHandler() is
bestValue := −∞
bestNode := null
childNodes := generateMoves(currentGameState)
foreach child in childNodes do
value := negamax(child, depth-1, ???, ???, ???)
if value > bestValue then
bestValue := value
bestNode := child
return bestNode
Because Negamax returns a value, I instead want a board state (move).因为 Negamax 返回一个值,所以我想要一个棋盘状态(移动)。 So I do the first level of Negamax manually so I can parse where the best move is.
所以我手动完成了 Negamax 的第一级,这样我就可以解析出最佳移动的位置。 But for what values should I call
negamax
on?但是对于什么值我应该调用
negamax
呢? To be more declarative, if maximizing player called negamaxHandler
, should negamaxHandler
call:为了更具说明性,如果最大化名为
negamaxHandler
播放器,则应negamaxHandler
调用:
negamax(child, depth-1, −∞, +∞, 1)
-negamax(child, depth-1, −∞, +∞, 1)
negamax(child, depth-1, +∞, −∞, -1)
-negamax(child, depth-1, +∞, −∞, -1)
Or something else?或者是其他东西? To clarify:
澄清:
negamaxHandler
negamaxHandler
negamax
in negamaxHandler
should minimize negamax
中对negamax
每个顶级调用negamaxHandler
应该最小化The correct function call ended up being -negamax(child, depth-1, −∞, +∞, -1)
, although the negamaxHandler
function needed to be changed:正确的函数调用最终是
-negamax(child, depth-1, −∞, +∞, -1)
,尽管需要更改negamaxHandler
函数:
function negamaxHandler(α, β, color) is
bestValue := −∞
bestNode := null
childNodes := generateMoves(currentGameState)
foreach child in childNodes do
value := -negamax(child, depth-1, -β, -α, -color)
if value > bestValue then
bestValue := value
bestNode := child
α := max(bestValue, α)
if α ≥ β then
break
return bestNode
With negamaxHandler
being called as negamaxHandler(−∞, +∞, 1)
. negamaxHandler
被称为negamaxHandler(−∞, +∞, 1)
。
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