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MVC 5 / UnityConfig - 相同的接口 - 多种实现

[英]MVC 5 / UnityConfig - Same Interface - Multiple Implementations

So I have this basic Interface:所以我有这个基本的界面:

public interface ISearchable
{
    List<AutocompleteResult> Search(string term);
}

And two classes which implement this interface:以及实现此接口的两个类:

First Class:头等舱:

public class LandlordReader :ISearchable
{
    public List<AutocompleteResult> Search(string term)
    {
        ....
    }
}

Second Class:第二类:

public class CityReader : ISearchable
{
    public List<AutocompleteResult> Search(string term)
    {
       ....
    }
}

From this point on, I'm in the dark... In UnityConfig.cs I tried to register them by giving them a name:从这一点开始,我一头雾水……在 UnityConfig.cs 中,我试图通过给它们一个名字来注册它们:

public static void RegisterTypes(IUnityContainer container)
{
    container.RegisterType<ISearchable, CityReader>("City");
    container.RegisterType<ISearchable, LandlordReader>("Landlord");
}

In the MVC Controller I have no idea on what to specify (IN THE CONSTRUCTOR) - to tell it that I want one or another:在 MVC 控制器中,我不知道要指定什么(在构造函数中) - 告诉它我想要一个或另一个:

public LandlordController(ISearchable searcher)
{
    // I want the LandlordReader here, but in the CityController, I want the CityReader....
    this.searcher = searcher;
}

I'm quite a noob, regarding DI and UnityInjector, so a full working example would be good.我是一个菜鸟,关于 DI 和 UnityInjector,所以一个完整的工作示例会很好。 I got lots of advices up to this point (use generic interface, use unity factory) - but trying them myself, none worked.到目前为止,我得到了很多建议(使用通用接口,使用统一工厂)——但我自己尝试过,没有一个奏效。

I know in ASP.NET Core there's an attribute you can directly specify in the constructor's parameter list, but I am currently working in MVC5.我知道在 ASP.NET Core 中有一个可以直接在构造函数的参数列表中指定的属性,但我目前在 MVC5 中工作。

Thanks.谢谢。 Finished a long post.写完一篇长文。 Phew.呼。

You can try one of these options if suitable in your scenario.如果适合您的场景,您可以尝试这些选项之一。

1 1

Using Named Serivce Injection使用命名服务注入

public static void RegisterTypes(IUnityContainer container)
{
    container.RegisterType<ISearchable, CityReader>("City");
    container.RegisterType<ISearchable, LandlordReader>("Landlord");
}

public LandlordController([Dependency("Landlord")]ISearchable searcher)
{
    this.searcher = searcher;
}

2 2

public interface ISearchable<T> where T : class
{
//..............
}

public class LandlordReader : ISearchable<LandlordReader>
{
    public List<AutocompleteResult> Search(string term)
    {
        ....
    }
}

public class CityReader : ISearchable<CityReader>
{
    public List<AutocompleteResult> Search(string term)
    {
       ....
    }
}
public static void RegisterTypes(IUnityContainer container)
{
        container.RegisterType<ISearchable, CityReader>("City");
        container.RegisterType<ISearchable, LandlordReader>("Landlord");
}

and then when using in the constructor do this然后在构造函数中使用时执行此操作

    private readonly ISearchable<CityReader> _cityReadersearcher;
    private readonly ISearchable<LandlordReader> _landLordsearcher;
    public LandlordController(ISearchable<CityReader> cityReadersearcher, 
     ISearchable<LandlordReader> landLordsearcher)
    {
         _cityReadersearcher= _cityReadersearcher;
        _landLordsearcher = landLordsearcher;
    }

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