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SwiftUI 如何防止视图重新加载全身

[英]SwiftUI how to prevent view to reload whole body

Basically I try to figure out when my viewModel get updated, it will notify view and it will refresh whole body.基本上我试图弄清楚我的 viewModel 何时更新,它会通知视图并刷新整个身体。 How to avoid that.如何避免这种情况。 For example if my view GoLiveView already present another view BroadcasterView, and later my goLiveViewModel get updated, GoLiveView will be refreshed, and it will create BroadcasterView again , because showBroadcasterView = true.例如,如果我的视图 GoLiveView 已经呈现另一个视图 BroadcasterView,然后我的 goLiveViewModel 得到更新,GoLiveView 将被刷新,它会再次创建 BroadcasterView,因为 showBroadcasterView = true。 And it will cause so many issues down the road, because of that.正因为如此,它会在未来引起很多问题。

struct GoLiveView: View {

@ObservedObject var goLiveViewModel = GoLiveViewModel()
@EnvironmentObject var sessionStore: SessionStore
@State private var showBroadcasterView = false
@State private var showLiveView = false

init() {
    goLiveViewModel.refresh()
}

var body: some View {
    NavigationView {
        List(goLiveViewModel.rooms) { room in // when goLiveViewModed get updated 
            NavigationLink(destination: LiveView(clientRole: .audience, room: room, showLiveView: $showLiveView))) {
                LiveCell(room: room)

            }
        }.background(Color.white)
        .navigationBarTitle("Live", displayMode: .inline)
        .navigationBarItems(leading:
            Button(action: {
                self.showBroadcasterView = true
        }, label: {
            Image("ic_go_live").renderingMode(.original)
        })).frame(maxWidth: .infinity, maxHeight: .infinity)
            .background(Color(red: 34/255, green: 34/255, blue: 34/255))

        .sheet(isPresented: $showBroadcasterView) { // here is problem, get called many times, hence reload whole body ,and create new instances of BroadcasterView(). Because showBroadcasterView = is still true.

                BroadcasterView(broadcasterViewModel: BroadcasterViewModel(showBroadcasterView: $showBroadcasterView))
                    .environmentObject(self.sessionStore)
                    .frame(maxWidth: .infinity, maxHeight: .infinity)
                    .background(Color.clear)
            }

    }
}

this is my GoliveViewModel这是我的 GoliveViewModel

typealias RoomsFetchOuput = AnyPublisher<RoomsFetchState, Never>

enum RoomsFetchState: Equatable {

    static func == (lhs: RoomsFetchState, rhs: RoomsFetchState) -> Bool {
        switch (lhs, rhs) {
        case (.loading, .loading): return true
        case (.success(let lhsrooms), .success(let rhsrooms)):
            return lhsrooms == rhsrooms
        case (.noResults, .noResults): return true
        case (.failure, .failure): return true
        default: return false
        }
    }

    case loading
    case success([Room])
    case noResults
    case failure(Error)
}
class GoLiveViewModel: ObservableObject {

    private lazy var webServiceManager = WebServiceManager()
    @Published var rooms = [Room]()
    private lazy var timer = Timer()
    private var cancellables: [AnyCancellable] = []

    init() {
        timer = Timer.scheduledTimer(timeInterval: 4.0, target: self, selector: #selector(refresh) , userInfo: nil, repeats: true) //  call every 4 second refresh
    }

    func fetch() -> RoomsFetchOuput {
        return webServiceManager.fetchAllRooms()
            .map ({ result -> RoomsFetchState in
                switch result {
                case .success([]): return .noResults
                case let .success(rooms): return .success(rooms)
                case .failure(let error): return .failure(error)
                }
            })
            .eraseToAnyPublisher()

        let isLoading: RoomsFetchOuput = .just(.loading)
        let initialState: RoomsFetchOuput = .just(.noResults)

        let idle: RoomsFetchOuput = Publishers.Merge(isLoading, initialState).eraseToAnyPublisher()

        return Publishers.Merge(idle, rooms).removeDuplicates().eraseToAnyPublisher()

    }

    @objc func refresh() {
         cancellables.forEach { $0.cancel() }
          cancellables.removeAll()
        fetch()
            .sink { [weak self] state in
                guard let self = self else { return }
                switch state {
                case let .success(rooms):
                    self.rooms = rooms
                case .failure: print("failure")
                // show error alert to user
                case .noResults: print("no result")
                self.rooms = []
                // hide spinner
                case .loading:  print(".loading")
                    // show spinner
                }
        }
        .store(in: &cancellables)
    }
}

SwfitUI has a pattern for this. SwfitUI 对此有一个模式。 It needs to conform custom view to Equatable protocol它需要使自定义视图符合Equatable协议

struct CustomView: View, Equatable {

    static func == (lhs: CustomView, rhs: CustomView) -> Bool {
        // << return yes on view properties which identifies that the
        // view is equal and should not be refreshed (ie. `body` is not rebuilt)
    }
...

and in place of construction add modifier .equatable() , like并代替构造添加修饰符.equatable() ,例如

var body: some View {
      CustomView().equatable()
}

yes, new value of CustomView will be constructed every time as superview refreshing (so don't make init heavy ), but body will be called only if newly constructed view is not equal of previously constructed是的,每次刷新CustomView都会构造CustomView新值(所以不要使init),但是只有当新构造的视图与先前构造的视图不相等时才会调用body

Finally, it is seen that it is very useful to break UI hierarchy to many views, it would allow to optimise refresh a lot (but not only good design, maintainability, reusability, etc. :^) ).最后,可以看出将 UI 层次结构分解为多个视图非常有用,它可以优化刷新很多(但不仅是良好的设计、可维护性、可重用性等 :^) )。

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