[英]Serializing a JSON file returns null object when acccessing child objects
I'm trying to read in a local JSON file that contains various objects.我正在尝试读取包含各种对象的本地 JSON 文件。 But the object always returns null.
但是对象总是返回null。
I know that the Resources.Load<TextAsset>(_directory + _fileName).text;
我知道
Resources.Load<TextAsset>(_directory + _fileName).text;
has successfully found the file, since I can output the text to the console.已成功找到该文件,因为我可以将文本输出到控制台。
My goal is to be able to ask for a key and get back the value for the selected language.我的目标是能够请求密钥并取回所选语言的值。 ie:
hello_world.sp
would return Hola, mundo
.即:
hello_world.sp
将返回Hola, mundo
。
However, anytime I go to access any object like Debug.Log(lang.languageList.Count);
但是,无论何时我去访问任何对象,如
Debug.Log(lang.languageList.Count);
I get the error:我收到错误:
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException:未将对象引用设置为对象的实例
Eventually, I would like to be able to add additional language values, fr
, it
, etc...最终,我希望能够添加额外的语言值,
fr
, it
等......
Can anyone see what I am doing wrong?谁能看到我做错了什么?
lang.json语言文件
{
"hello_world": {
"en": "Hello, World!",
"sp": "Hola, mundo"
},
"button_ok": {
"en": "Yes",
"sp": "Si"
},
"button_cancel": {
"en": "Cancel",
"sp": "Cancelar"
}
}
JSONLoad.cs JSONLoad.cs
public class JSONLoader
{
private static readonly string _directory = "Langs/";
private static readonly string _fileName = "lang";
private string ReadJsonFile() { return Resources.Load<TextAsset>(_directory + _fileName).text; }
public void Load()
{
var file = ReadJsonFile();
var lang = JsonUtility.FromJson<LanguageObject>(file);
Debug.Log(lang);
}
}
[Serializable]
public class LangValue
{
public string en { get; set; }
public string sp { get; set; }
}
[Serializable]
public class LangKey
{
public string id { get; set; }
public List<LangValue> children { get; set; }
}
[Serializable]
public class LanguageObject
{
public List<LangKey> languageList { set; get; }
}
According to the docs , JSON serialization using UnityEngine.JsonUtility
relies on models having public fields , not properties .根据文档,使用
UnityEngine.JsonUtility
JSON 序列化依赖于具有公共字段而不是属性的模型。 You'll need to define your models with fields instead of properties.您需要使用字段而不是属性来定义模型。
Ie., IE。,
[Serializable]
public class LangValue
{
public string en;
public string sp;
}
[Serializable]
public class LangKey
{
public string id;
public List<LangValue> children;
}
[Serializable]
public class LanguageObject
{
public List<LangKey> languageList;
}
Your Json structure doesn't match your classes.您的 Json 结构与您的课程不匹配。 It's not a list.
这不是一个列表。 Here's a working example:
这是一个工作示例:
Json:杰森:
{
"languageList":
[
{
"id": "hello_world",
"children": {
"en": "Hello, World!",
"sp": "Hola, mundo"
}
},
{
"id": "button_ok",
"children": {
"en": "Yes",
"sp": "Si"
}
},
{
"id": "button_cancel",
"children": {
"en": "Cancel",
"sp": "Cancelar"
}
}
]
}
Classes:课程:
[Serializable]
public class LangValue
{
public string en;
public string sp;
}
[Serializable]
public class LangKey
{
public string id;
public LangValue children;
}
[Serializable]
public class LanguageObject
{
public List<LangKey> languageList;
}
PS: I'm not a fan of JsonUtility
I'd rather go for Json.Net
which allows the use of properties among other things. PS:我不是
JsonUtility
的粉丝,我宁愿选择Json.Net
,它允许使用属性等。
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