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WPF - 配置自定义事件以触发用户控件上的开始故事板

[英]WPF - Configure custom event to trigger begin storyboard on user control

I hope someone is able to assist here, either to advise how to fix what I have or to suggest a better way of achieving what I'm after.我希望有人能够在这里提供帮助,要么建议如何解决我所拥有的问题,要么提出一种更好的方法来实现我所追求的目标。

I have a simple custom control on which I want to be able to start/stop/pause/resume an opacity animation.我有一个简单的自定义控件,我希望能够在其上启动/停止/暂停/恢复不透明动画。 I've looked at various solutions and figured that using EventTrigger with a custom RoutedEvent was the way forward.我查看了各种解决方案,并认为将EventTrigger与自定义RoutedEvent是前进的方向。 I can get the following to work with a standard event (eg MouseDown ) but am unable to get my custom event to start the storyboard.我可以获得以下内容来处理标准事件(例如MouseDown ),但无法让我的自定义事件启动故事板。

I tried raising the event in the constructor prior to doing it in a loaded event, but neither makes any difference.在加载事件中执行之前,我尝试在构造函数中引发事件,但两者都没有任何区别。

I don't think it has any relevant impact but this is also being hosted in an ElementHost for winforms.我认为它没有任何相关影响,但这也托管在ElementHost以用于 winforms。

xaml: xml:

<UserControl x:Class="Fraxinus.BedManagement.WpfControls.FraxIconX"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:Fraxinus.BedManagement.WpfControls"
             mc:Ignorable="d" 
             d:DesignHeight="16" d:DesignWidth="16"
             Loaded="FraxIconX_Loaded">
    <!--Height="16" Width="16" Background="{Binding Path=Background, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Control}, AncestorLevel=1}}" -->
    <UserControl.Resources>
        <ResourceDictionary>
            <Border x:Key="RoundedBorderMask" Name="iconBorder" CornerRadius="4" Background="White" BorderThickness="2" Height="16" Width="16" HorizontalAlignment="Center" VerticalAlignment="Center"/>
            <ResourceDictionary.MergedDictionaries>
                <ResourceDictionary Source="Dictionary.xaml"/>
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </UserControl.Resources>
    <Border BorderThickness="2" CornerRadius="4" Height="16" Width="16" HorizontalAlignment="Center" VerticalAlignment="Center">
        <local:FraxCanvas x:Name="fraxCanvas" Height="16" Width="16" HorizontalAlignment="Center" VerticalAlignment="Center">
            <local:FraxCanvas.Background>
                <LinearGradientBrush StartPoint="0,0" EndPoint="0,1" GradientStops="{Binding GradientStops}" />
            </local:FraxCanvas.Background>
            <local:FraxCanvas.Triggers>
                <EventTrigger RoutedEvent="local:FraxCanvas.OnStartStoryboard" SourceName="fraxCanvas">
                    <BeginStoryboard x:Name="storyboard">
                        <Storyboard>
                            <DoubleAnimation Storyboard.TargetProperty="Opacity" From="1" To="0.25" AutoReverse="True" Duration="0:0:1" RepeatBehavior="Forever"></DoubleAnimation>
                        </Storyboard>
                    </BeginStoryboard>
                </EventTrigger>
            </local:FraxCanvas.Triggers>
            <local:FraxCanvas.OpacityMask>
                <!--https://wpf.2000things.com/2012/05/11/556-clipping-to-a-border-using-an-opacity-mask/-->
                <VisualBrush Visual="{StaticResource RoundedBorderMask}"></VisualBrush>
            </local:FraxCanvas.OpacityMask>
            <Image HorizontalAlignment="Center" VerticalAlignment="Center" Height="16" Width="16" Source="{DynamicResource BitmapClockPng}" />
        </local:FraxCanvas>
    </Border>
</UserControl>

Code behind背后的代码

    public partial class FraxIconX : UserControl
    {

        public GradientStopCollection GradientStops { get; set; }

        public FraxIconX() { }

        public FraxIconX(Color backColour, int width = 16, int height = 16)
        {
            Width = width;
            Height = height;
            GradientStops = new GradientStopCollection { new GradientStop(Colors.AliceBlue, 0.0), new GradientStop(Colors.Navy, 1.0) };
            Background = new SolidColorBrush(backColour);
            DataContext = this;
            InitializeComponent();
        }
        public void FraxIconX_Loaded(object sender, RoutedEventArgs args)
        {
            RaiseEvent(new RoutedEventArgs(FraxCanvas.StartStoryboardEvent));
        }
    }

FraxCanvas:弗拉克斯帆布:

    public class FraxCanvas : Canvas
    {
        public static readonly RoutedEvent StartStoryboardEvent = EventManager.RegisterRoutedEvent("OnStartStoryboard", RoutingStrategy.Tunnel, typeof(RoutedEventHandler), typeof(FraxCanvas));

        public event RoutedEventHandler OnStartStoryboard
        {
            add
            {
                this.AddHandler(StartStoryboardEvent, value);
            }

            remove
            {
                this.RemoveHandler(StartStoryboardEvent, value);
            }
        }
    }

Two issues.两个问题。

  1. You are listening exclusively to EventTrigger.SourceName="fraxCanvas" , but the event is raised somewhere else (parent UserControl ).您正在专门收听EventTrigger.SourceName="fraxCanvas" ,但该事件在其他地方(父UserControl )引发。
    EventTrigger.SourceName is a filter property, which allows to exclusively handle a Routed Event of a specific element. EventTrigger.SourceName是一个过滤器属性,它允许专门处理特定元素的路由事件。 If you don't set EventTrigger.SourceName , the trigger will handle the specified event, no matter the source.如果不设置EventTrigger.SourceName ,触发器将处理指定的事件,无论来源如何。
  2. The Routed Event will never reach the FraxCanvas element, because a parent raised it.路由事件永远不会到达FraxCanvas元素,因为它是由父级引发的。
    RoutingStrategy.Bubble : event travels from event source , the FraxIconX element, to the visual tree root eg, Window . RoutingStrategy.Bubble :事件从事件源FraxIconX元素)传播到可视化树根,例如Window
    RoutingStrategy.Tunnel : event travels from the tree root eg, Window and stops at the event source , the FraxIconX element. RoutingStrategy.Tunnel :事件从树根(例如Window并在事件源FraxIconX元素)处停止

The solution is to remove the EventTrigger.SourceName attribute and move the trigger to the event source (the UserControl ) or to any of the event source's parent element:解决方案是删除EventTrigger.SourceName属性并将触发器移动到事件源( UserControl )或任何事件源的父元素:

<UserControl>    
  <UserControl.Triggers>
    <EventTrigger RoutedEvent="local:FraxCanvas.OnStartStoryboard">
      <BeginStoryboard x:Name="storyboard">
        <Storyboard>
          <DoubleAnimation Storyboard.TargetName="fraxCanvas" 
                           Storyboard.TargetProperty="Opacity" 
                           From="1" To="0.25" />
        </Storyboard>
      </BeginStoryboard>
    </EventTrigger>
  </UserControl.Triggers>

  <Border>
    <FraxCanvas x:Name="fraxCanvas" />
  </Border>
</UserControl>

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