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在整个活动中改变音量

[英]Changing volume throughout activities

So here I am creating a Music Service class所以我在这里创建了一个音乐服务类

public class MusicService extends Service implements MediaPlayer.OnErrorListener {

private final IBinder mBinder = new ServiceBinder();
MediaPlayer mPlayer;
private int length = 0;

public MusicService() {
}

public class ServiceBinder extends Binder {
    MusicService getService() {
        return MusicService.this;
    }
}

@Override
public IBinder onBind(Intent arg0) {
    return mBinder;
}

@Override
public void onCreate() {
    super.onCreate();

    mPlayer = MediaPlayer.create(this, R.raw.game_music);
    mPlayer.setOnErrorListener(this);

    if (mPlayer != null) {
        mPlayer.setLooping(true);
        mPlayer.setVolume(100, 100);
    }


    mPlayer.setOnErrorListener(new OnErrorListener() {

        public boolean onError(MediaPlayer mp, int what, int
                extra) {

            onError(mPlayer, what, extra);
            return true;
        }
    });
}

@Override
public int onStartCommand(Intent intent, int flags, int startId) {
    mPlayer.start();
    return START_STICKY;
}


public void pauseMusic() {
    if (mPlayer.isPlaying()) {
        mPlayer.pause();
        length = mPlayer.getCurrentPosition();

    }
}

public void resumeMusic() {
    if (mPlayer.isPlaying() == false) {
        mPlayer.seekTo(length);
        mPlayer.start();
    }
}

public void stopMusic() {
    mPlayer.stop();
    mPlayer.release();
    mPlayer = null;
}

@Override
public void onDestroy() {
    super.onDestroy();
    if (mPlayer != null) {
        try {
            mPlayer.stop();
            mPlayer.release();
        } finally {
            mPlayer = null;
        }
    }
}

public boolean onError(MediaPlayer mp, int what, int extra) {

    Toast.makeText(this, "music player failed", Toast.LENGTH_SHORT).show();
    if (mPlayer != null) {
        try {
            mPlayer.stop();
            mPlayer.release();
        } finally {
            mPlayer = null;
        }
    }
    return false;
}

}

Then, in my main game activity I start out the code with然后,在我的主要游戏活动中,我开始使用以下代码

public class Gameview extends AppCompatActivity {
/**
 * Whether or not the system UI should be auto-hidden after
 * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
 */
private boolean mIsBound = false;
private MusicService mServ;
private ServiceConnection Scon =new ServiceConnection(){

    public void onServiceConnected(ComponentName name, IBinder
            binder) {
        /*mServ = ((MusicService.ServiceBinder binder).getService());*/
        MusicService.ServiceBinder sb = (MusicService.ServiceBinder) binder;
        mServ = sb.getService();
    }

    public void onServiceDisconnected(ComponentName name) {
        mServ = null;
    }
};

void doBindService(){
    bindService(new Intent(this,MusicService.class),
            Scon, Context.BIND_AUTO_CREATE);
    mIsBound = true;
}

void doUnbindService()
{
    if(mIsBound)
    {
        unbindService(Scon);
        mIsBound = false;
    }
}

Then, in the main game activities onCreate, I bind the service to the activity with然后,在主游戏活动 onCreate 中,我将服务绑定到活动

    doBindService();
    Intent music = new Intent();
    music.setClass(this,MusicService.class);
    startService(music);

NOW, the game works by allowing the user to click on planets and when they do that, it redirects them to a different activity with the picture of the planet.现在,游戏的工作原理是允许用户点击行星,当他们这样做时,它会将它们重定向到带有行星图片的不同活动。 As it stands, music will continue playing and looping through the game when users click on planets and then return to the activity it is created in (so this part is working perfectly).就目前而言,当用户单击行星然后返回到创建它的活动时,音乐将继续播放并在游戏中循环播放(因此这部分工作正常)。 MY PROBLEM IS THIS: I want to have the music either pause or reduce in volume when a user clicks on the planet and return to normal when going back to the main game view.我的问题是:我想让音乐在用户点击地球时暂停或降低音量,并在返回主游戏视图时恢复正常。 My problem is I don't know how to inherit my MusicService object from these planet-views in order to manipulate it.. I tried messing around with something like this the the planet's onCreate, but had no luck我的问题是我不知道如何从这些行星视图中继承我的 MusicService 对象以操纵它。

MusicService.ServiceBinder sb = (MusicService.ServiceBinder) binder;
mServ = sb.getService()

How can I manipulate my MusicService object outside of the game's main activity???如何在游戏的主要活动之外操作我的 MusicService 对象???

public and static modifiers makes an object or a variable usable from other classes. publicstatic修饰符使对象或变量可以从其他类使用。

Simply declare MusicService object as public static , and call it in the onCreate method of the planet activity.只需将MusicService对象声明为public static ,并在行星活动的onCreate方法中调用它。

Hope it helps!希望能帮助到你!

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