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使用 QSharedPointer 作为数据 Model

[英]Using QSharedPointer as Data Model

I have an application with multiple "input widgets" written as inpependent classes, that all store a shared pointer of the respective class that's data thay show.我有一个应用程序,其中包含多个编写为独立类的“输入小部件”,它们都存储了相应的 class 的共享指针,这是显示的数据。 In each of these widgets a user can see and manipulate some different data.在这些小部件中的每一个中,用户都可以查看和操作一些不同的数据。 All of these data serves as input and also as output of a calculation.所有这些数据都用作输入,也用作计算的 output。 Two of these widgets share the same data/class, but manipulate different members of this class.其中两个小部件共享相同的数据/类,但操作此 class 的不同成员。

How can I achieve that manipulating the data in one widget automaticly updates the other widget?如何实现在一个小部件中操作数据会自动更新另一个小部件?

So the question is: Can I share a QSharedPointer between two classes, then connect it to a "this"-slot so that when I manipulate the pointer's value in one of these classes, the other one can do something with this data(as updating it's gui)?所以问题是:我可以在两个类之间共享一个 QSharedPointer,然后将它连接到一个“this”槽,这样当我在其中一个类中操作指针的值时,另一个可以对这些数据做一些事情(如更新它是gui)?

My intention was, since I had to store the actual data in another QSharedPointer, to make a connect on that shared pointer that tells the other widget.我的意图是,因为我必须将实际数据存储在另一个 QSharedPointer 中,所以在那个告诉另一个小部件的共享指针上进行连接。

I thought of something like this:我想到了这样的事情:


#include <QWidget>
#include <QSpinBox>

class MyWidget : QWidget // A template widget to be placed in MainWindow
{
    Q_OBJECT
public:
    MyWidget()
    {
        this->spinBox = new QSpinBox(this);
        connect(this->spinBox, &QSpinBox::editingFinished, this, &MyWidget::evokedByGuiManipulation);
        connect(this->data.data(), &foo::changed, this, &MyWidget::updateGui);
    }
    virtual ~MyWidget() {delete spinBox;}

public slots:
    void setData(QSharedPointer<foo> value)
    {
        data = value;
    }

    void evokedByGuiManipulation()
    {
        data->manipulate(spinBox->value());
    }

    void updateGui()
    {
        this->spinBox->setValue(data->getData()->datamember);
    }
protected:
    QSharedPointer<foo> data;

private:
    QSpinBox *spinBox;
};

UPDATE更新

And class foo is actually a wrapper that stores the actual data class baz .而 class foo 实际上是一个包装器,用于存储实际数据class baz Like:喜欢:

class foo
{
    Q_GADGET
public:
    foo(){}
    QSharedPointer<baz> getData() {return actualData;}

public slots :
    void setActualData(QSharedPointer<baz> value)
    {
        actualData = value;
        emit changed();
    }

signals:
    void changed();

private:
    QSharedPointer<baz> actualData;
};

You can do this, assuming that foo::manipulate emits a signal that your other widget connects to.您可以这样做,假设foo::manipulate发出一个信号,您的其他小部件连接到该信号。

I would also advise ensuring that foo::operator= emit changed , so that setData updates both widgets.我还建议确保foo::operator= emit changed ,以便setData更新两个小部件。

Not strictly related to your question, there are errors in the code you have shown.与您的问题不严格相关,您显示的代码中有错误。

connect(this->spinBox, &QSpinBox::editingFinished, this, &MyWidget::evokedByGuiManipulation);

editingFinished doesn't have a QSharedPointer<baz> to pass to evokedByGuiManipulation . editingFinished没有QSharedPointer<baz>传递给evokedByGuiManipulation Did you mean你的意思

data->manipulate(spinBox->value());

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