[英]Rotate canvas image to anticlockwise in the same canvas
Say we have a canvas:假设我们有一个 canvas:
<canvas id="one" width="100" height="200"></canvas>
var canvas = document.getElementById("one");
var context = canvas.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
// Sample graphic
context.beginPath();
context.rect(10, 10, 20, 50);
context.fillStyle = 'yellow';
context.fill();
context.lineWidth = 7;
context.strokeStyle = 'black';
context.stroke();
// create button
var button = document.getElementById("rotate");
button.onclick = function () {
// rotate the canvas 90 degrees each time the button is pressed
rotate();
}
var myImageData, rotating = false;
var rotate = function () {
if (!rotating) {
rotating = true;
// store current data to an image
myImageData = new Image();
myImageData.src = canvas.toDataURL();
myImageData.onload = function () {
// reset the canvas with new dimensions
canvas.width = ch;
canvas.height = cw;
cw = canvas.width;
ch = canvas.height;
context.save();
// translate and rotate
context.translate(cw, ch / cw);
context.rotate(Math.PI / 2);
// draw the previows image, now rotated
context.drawImage(myImageData, 0, 0);
context.restore();
// clear the temporary image
myImageData = null;
rotating = false;
}
}
}
And on a button click the canvas gets rotated -90 degrees anticlockwise (around the centre) and the dimensions of the canvas get also updated, so in a sense, it looks like this afterwards: I want to rotate a canvas element to the anticlockwise rotation.然后在一个按钮上单击 canvas 逆时针旋转 -90 度(围绕中心),并且 canvas 的尺寸也得到更新,所以从某种意义上说,它看起来像这样:我想将 ZFCC790C72A86190DE1B549DDCDC655DE1B549DDC0 . I have used this code but it's not working as I want.我已经使用了这段代码,但它没有按我的意愿工作。
JavaScript has a built-in rotate()
function for canvas context: JavaScript 有一个内置的rotate()
function 用于 canvas 上下文:
context.rotate( angle * Math.PI / 180);
The problem is that the rotation will only affect drawings made AFTER the rotation is done, which means you will need to:问题是旋转只会影响旋转完成后制作的图纸,这意味着您需要:
context.clearRect(0, 0, canvas.width, canvas.height);
先清除canvas: context.clearRect(0, 0, canvas.width, canvas.height);
context.rotate( 270 * Math.PI / 180);
旋转上下文context.rotate( 270 * Math.PI / 180);
Thus, I recommend wrapping the graphics we want to draw in a function to make it easier to call after every rotation:因此,我建议将我们要绘制的图形包装在 function 中,以便在每次旋转后更容易调用:
function drawGraphics() {
context.beginPath();
context.rect(10, 10, 20, 50);
context.fillStyle = 'yellow';
context.fill();
context.lineWidth = 7;
context.strokeStyle = 'black';
context.stroke();
}
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