[英]How to draw squares between an array of points in p5.js?
I have an array containing 6 sets of random x, y coordinates.我有一个包含 6 组随机 x、y 坐标的数组。 I'm able to draw lines connecting the points, like this:我可以绘制连接点的线,如下所示:
But, I'm having trouble figuring out how to draw repeating squares (to achieve a dotted line effect) where the lines are.但是,我无法弄清楚如何在线条所在的位置绘制重复的正方形(以实现虚线效果)。 Right now, I'm able to get this, but I want to only draw squares along the line only:现在,我能够得到这个,但我只想沿着这条线画正方形:
I understand what I'm doing wrong theoretically, but really struggling with the math here.我理解我在理论上做错了什么,但在这里的数学真的很挣扎。 How do I go about only including the squares that appear along the lines?我如何 go 只包括沿线出现的方块? TIA. TIA。
This is my code right now:这是我现在的代码:
let w = 500;
let h = 500;
let riverArr = [];
let distanceArr = [];
function setup() {
createCanvas(w, h);
}
function draw() {
background(240);
generatePoints();
for (i = 1; i < riverArr.length; i++) {
let x1 = parseInt(riverArr[i][0]);
let y1 = parseInt(riverArr[i][1]);
let x2 = parseInt(riverArr[i - 1][0]);
let y2 = parseInt(riverArr[i - 1][1]);
line(x1, y1, x2, y2);
let d = int(dist(x1, y1, x2, y2));
ellipse(x1, y1, 5);
for (j = 0; j <= x1; j++) {
for (k = 0; k <= y1; k++){
rect(j, k, 1);
}
}
distanceArr.push(d);
}
noLoop();
}
function generatePoints() {
let finished;
riverArr.push([0, random(h)]);
for (i = 0; i < 4; i++) {
finished == false;
riverArr.push([random(w), random(h)]);
if (i > 0 && riverArr[i][0] <= riverArr[i - 1][0]) {
console.log(riverArr[i][0], riverArr[i - 1][0]);
console.log('Bad path');
}
finished == true;
}
riverArr.push([w, random(h)]);
}
Something like this?像这样的东西?
let points = []; const rectSize = 10; function setup() { createCanvas(400, 400); // add random points to a list for (let i = 0; i < 4; i++) points.push(createVector(random(0, width), random(0, height))); rectMode(CENTER); fill(0); noStroke(); } function draw() { background(255); // from the first point to the one before last for (let i = 0; i < points.length - 1; i++) { // get a reference to the current and next point const current = points[i], next = points[i + 1]; // calculate how many rectangles to draw in between two points // 1. calculate the distance between the current and next point // 2. divide the distance by twice the rectangle size (to achieve an equal gap between drawn and not drawn rectangles // 3. round down (floor) the divided distance const count = floor(dist(current.x, current.y, next.x, next.y) / (rectSize * 2)); // compute direction of movement vector from one point to the next // 1. subtract current vector from next vector (eg each componeny (x,y)) // 2. divide direction vector by how many rectangles // 3. store result in a p5.js Vector object (eg if count = 5, adding dir 5 times to current point gets us to the next point const dir = createVector((next.x - current.x) / count, (next.y - current.y) / count); // for each inbetween rectangles for (let j = 0; j < count; j++) // draw it by adding to the current position the direction towards the next position multiplied for each rectangle rect(current.x + dir.x * j, current.y + dir.y * j, rectSize, rectSize); } }
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.min.js"></script>
It's not using your logic, but I don't think adjusting that will be too hard.它没有使用您的逻辑,但我认为调整它不会太难。
Also I just noticed that in your generatePoints()
method, you're saying finished == true/false
.另外我刚刚注意到,在您的generatePoints()
方法中,您说的是finished == true/false
。 I don't know what purpose finished
serves, but you should probably change that ==
to a =
for assignement, not comparing.我不知道finished
的目的是什么,但是您可能应该将==
更改为 a =
以进行分配,而不是进行比较。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.