[英]Unity Speech Recognition C# dictionary problem
I want to successfully implement an advanced speech recognition system that can know what to do if you speak a phrase of 2 or 3 actions like "GO FORWARD and CHANGE COLOR TO GREEN and then TURN TO THE LEFT".我想成功实现一个先进的语音识别系统,如果你说出一个包含 2 或 3 个动作的短语,例如“前进,将颜色更改为绿色,然后向左转”,它可以知道该怎么做。 I've implemented a dictionary:
我已经实现了一个字典:
private Dictionary<string, Action[]> actions = new Dictionary<string, Action[]>();
and by now I added some words in it:现在我在里面加了一些词:
actions.Add("up", new Action[] { Up });
actions.Add("down", new Action[] { Down });
actions.Add("left", new Action[] { Left });
actions.Add("right", new Action[] { Right });
actions.Add("green", new Action[] { () => ChangeColor(this.word) });
actions.Add("red", new Action[] { () => ChangeColor(this.word) });
actions.Add("white", new Action[] { () => ChangeColor(this.word) });
actions.Add("blue", new Action[] { () => ChangeColor(this.word) });
actions.Add("yellow", new Action[] { () => ChangeColor(this.word) });
But then I thought...但后来我想...
I want to have advanced speech recognition, so I think (and I hope.) there is a better way than adding lots and lots of combinations of words in this dictionary.我想要先进的语音识别,所以我认为(我希望)有比在这本词典中添加大量单词组合更好的方法。
So can you help me?那你能帮帮我吗? Do you know if there is a better way?
不知道有没有更好的方法? Because it would be very unpleasant and boring and it would take a long long time to get in the dictionary what you want.
因为这会非常不愉快和无聊,而且需要很长时间才能在字典中找到你想要的东西。 Even for changing color, I can think now at: change color to green, change to green, change your color to green, make green your color, make green your new color, etc.
即使是改变颜色,我现在可以想到:把颜色变成绿色,变成绿色,把你的颜色变成绿色,把绿色变成你的颜色,把绿色变成你的新颜色,等等。
To help you to code easier, you could use this method:为了帮助您更轻松地编写代码,您可以使用以下方法:
so using enum to list your command and inject automatically in the Recognizer.因此使用枚举列出您的命令并在识别器中自动注入。 the advantage of this method: if you add new commands no big modification in your code, just add new funtionality.. so i think the program is more readable.
这种方法的优点:如果您在代码中添加新命令而没有大的修改,只需添加新的功能......所以我认为程序更具可读性。
public class TestPrg : MonoBehaviour
{
private enum Commands
{
Up = 0, Forward, Left, Right,//first group
Green, Blue, Red, //second group
Other, Other1 //third group....
}
private KeywordRecognizer kr;
void Start()
{
//Transform Enum Commands to string[]
kr = new KeywordRecognizer(Enum.GetNames(typeof(Commands)));
kr.OnPhraseRecognized += RecognizedSpeech;
kr.Start();
}
private void RecognizedSpeech(PhraseRecognizedEventArgs speech)
{
Commands cmd;
if (Enum.TryParse(speech.text, true, out cmd))
{
ActionCmd(cmd);
}
}
private void ActionCmd(Commands cmd)
{
if (cmd >= Commands.Up && cmd <= Commands.Right)
{
Move(cmd);
}
else if (cmd >= Commands.Green && cmd <= Commands.Red)
{
ChangeColor(cmd);
}
else
{
//Othercommand();
}
}
void Move(Commands cmd)
{
switch (cmd)
{
case Commands.Up:
//action
break;
case Commands.Forward:
//action
break;
default:
break;
}
}
private void ChangeColor(Commands cmd)
{
switch (cmd)
{
case Commands.Green:
//action
break;
case Commands.Blue:
//action
break;
default:
break;
}
}
}
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