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如何链接CMake中的SDL2?

[英]How to link SDL2 in CMake?

I'm trying to use sdl on ubuntu. According to this instruction( https://gist.github.com/BoredBored/3187339a99f7786c25075d4d9c80fad5 ) i installed sdl2, sdl image and sdl mixer.我正在尝试在 ubuntu 上使用 sdl。根据此说明( https://gist.github.com/BoredBored/3187339a99f7786c25075d4d9c80fad5 ),我安装了 sdl2、sdl 图像和 sdl 混合器。 Now I have to link them while building.现在我必须在构建时链接它们。 Example how should I do it below.下面是我应该怎么做的例子。

g++ myProgram.cpp -o myProgram `sdl2-config --cflags --libs` -lSDL2 -lSDL2_mixer -lSDL2_image -lSDL2_ttf

I'm using Cmake and I have no idea how to link them...我正在使用 Cmake,我不知道如何链接它们......

Below it's code done just for testing sdl working or not.下面是仅用于测试 sdl 工作与否的代码。

//MAIN
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>

int main(int argc, char*args[])
{
 SDL_Init(SDL_INIT_EVERYTHING);
}

CMakeList below下面的 CMakeList

# Set the minimum version of CMake that can be used
# To find the cmake version run
# $ cmake --version
cmake_minimum_required(VERSION 3.5)

# Set the project name
project (sdl)

# Create a sources variable with a link to all cpp files to compile
set(SOURCES
    src/main.cpp
)

# Add an executable with the above sources
add_executable(${PROJECT_NAME} ${SOURCES})

# Set the directories that should be included in the build command for this target
# when running g++ these will be included as -I/directory/path/
target_include_directories(sdl
    PRIVATE 
        ${PROJECT_SOURCE_DIR}/inc
)

How can I link them in Cmake?我如何在 Cmake 中链接它们? Thanks for your time.谢谢你的时间。

To link a library (shared/static) in cmake you can use the target_link_libraries command:要链接cmake中的库(共享/静态),您可以使用target_link_libraries命令:

target_link_libraries(<target> ... <item>... ...)

According to the documentation:根据文档:

<target> must have been created by a command such as add_executable() or add_library() <target>必须由add_executable()add_library()等命令创建

So first of all we need to find the SDL library, for that we will use the command:所以首先我们需要找到 SDL 库,为此我们将使用命令:

find_package(SDL2 REQUIRED)

to make it's include directories available to you, use the command:要使其包含目录可供您使用,请使用以下命令:

include_directories(${SDL2_INCLUDE_DIRS})

And finally to link SDL2, you need to do:最后要链接 SDL2,您需要执行以下操作:

target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})

or alternatively :或者

target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2)

PRIVATE , means that ${PROJECT_NAME} uses SDL2 in its implementation, but SDL2 is not used in any part of ${PROJECT_NAME} 's public API. More here PRIVATE ,意味着${PROJECT_NAME}在其实现中使用SDL2 ,但SDL2未在${PROJECT_NAME}的公共 API 的任何部分中使用。更多在这里

Here ${PROJECT_NAME} is the <target> , and all the rest that follow are names of libraries.这里${PROJECT_NAME}<target> ,后面的所有 rest 都是库的名称。

Final Result最后结果

    # Set the minimum version of CMake that can be used
    # To find the cmake version run
    # $ cmake --version
    cmake_minimum_required(VERSION 3.5)

    # Set the project name
    project (sdl)

    find_package(SDL2 REQUIRED)

    # Create a sources variable with a link to all cpp files to compile
    set(SOURCES
        src/main.cpp
    )

    # Add an executable with the above sources
    add_executable(${PROJECT_NAME} ${SOURCES})

    target_link_libraries(sdl ${SDL2_LIBRARIES})

    # Set the directories that should be included in the build command for this target
    include_directories(SDL2Test ${SDL2_INCLUDE_DIRS})

Refs:参考:

  1. https://cmake.org/cmake/help/latest/command https://cmake.org/cmake/help/latest/command
  2. https://cmake.org/pipermail/cmake/2016-May/063400.html https://cmake.org/pipermail/cmake/2016-May/063400.html

EDIT added the full CMAKE编辑添加了完整的 CMAKE

# Set the minimum version of CMake that can be used
# To find the cmake version run
# $ cmake --version
cmake_minimum_required(VERSION 3.5)

# Set the project name
project (sdl)

# Create a sources variable with a link to all cpp files to compile
set(SOURCES
    src/main.cpp
)

 target_include_directories(sdl
        PRIVATE 
            ${PROJECT_SOURCE_DIR}/inc
    )

# Add an executable with the above sources

link_directories(path_to_lib)
    add_executable(${PROJECT_NAME} ${SOURCES})


# Set the directories that should be included in the build command for this target
# when running g++ these will be included as -I/directory/path/


 target_link_libraries((${PROJECT_NAME} SDL2 SDL2_mixer SDL2_image SDL2_ttf)

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