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有没有人看过这个通用 class 'UIHostingController' 要求 'ContentView' 符合 'View'

[英]Has anyone seen this Generic class 'UIHostingController' requires that 'ContentView' conform to 'View'

getting a compile time error that states: Generic class 'UIHostingController' requires that 'ContentView' conform to 'View'得到一个编译时错误,指出:通用 class 'UIHostingController' 要求 'ContentView' 符合 'View'

I tried looking into typecasting and I didn't find anything useful in my searches我尝试研究类型转换,但在搜索中没有发现任何有用的东西

XCODE 11.5 my 1st iOS app nun fancy only one view and the two Delegate files, im getting this error, don't understand why, its stock code do you type cast? XCODE 11.5 我的第一个 iOS 应用程序修女只看中一个视图和两个代表文件,我收到这个错误,不明白为什么,你输入它的股票代码吗? how?如何? help xcode sucks: (帮助 xcode 糟透了:(

SceneDelegate:场景委托:

//  SceneDelegate.swift
//  PlayDaGang4
//
//  Created by dfds on 6/21/20.
//  Copyright © 2020 dfds. All rights reserved.
//

import UIKit
import SwiftUI

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).

        // Create the SwiftUI view that provides the window contents.
        let contentView = ContentView()

        // Use a UIHostingController as window root view controller.
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: contentView)
            self.window = window
            window.makeKeyAndVisible()
        }
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}

ContentView:内容视图:

import MediaPlayer


class ContentView: UIViewController {

    var musicPlayer = MPMusicPlayerController.applicationMusicPlayer
    
    override func viewDidLoad() {
        super.viewDidLoad()

  
    }
    
    @IBAction func stopButtonTapped(_ sender: UIButton) {
        musicPlayer.stop()
    }
    @IBAction func nextButtonTapped(_ sender: UIButton) {
        musicPlayer.skipToNextItem()
    }
    @IBAction func previousButtonTapped(_ sender: UIButton) {
        musicPlayer.skipToPreviousItem()
    }
    @IBAction func musicButtonTapped(_ sender: UIButton) {
        
        MPMediaLibrary.requestAuthorization {(status) in
            if status == .authorized{
                self.playArtist(artist: sender.currentTitle!)
            }
        }
        
        playArtist(artist: sender.currentTitle!)
    }
    
    func playArtist (artist: String){
        
        musicPlayer.stop();
        
        let query = MPMediaQuery()
        let predicate = MPMediaPropertyPredicate(value: artist, forProperty: MPMediaItemPropertyArtist)
        query.addFilterPredicate(predicate)
        musicPlayer.setQueue(with: query)
        musicPlayer.shuffleMode = .songs
        musicPlayer.play()
    }
    
}


You're trying to set a class that inherits from UIViewController as rootView of UIHostingController .您正在尝试将继承自UIViewController的 class 设置为rootViewUIHostingController rootView of UIHostingController always has to conform to View protocol. rootViewUIHostingController始终必须符合View协议。 If you're trying to use a UIViewController as rootViewController then set it directly in SceneDelegate .如果您尝试使用UIViewController作为rootViewController然后直接在SceneDelegate中设置它。 To fix your issue解决您的问题

Replace this:替换这个:

window.rootViewController = UIHostingController(rootView: contentView)

With this:有了这个:

window.rootViewController = contentView

Note: It's better to follow standards when your naming your declarations, change ContentView -> ContentViewController .注意:在命名声明时最好遵循标准,更改ContentView -> ContentViewController

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