[英]Trigger is not detecting Collisions with other colliders
I have a Rocket GameObject in my scene and I only want it to collide with certain objects, so I made it a trigger and checked for tags when it collided with something.我的场景中有一个 Rocket GameObject,我只希望它与某些对象发生碰撞,因此我将其设为触发器并在它与某物碰撞时检查标签。 It was all going well until I decided to add this feature to my turret, Ive done some testing and the rocket isnt detecting when it collides with Turret object(they are both on Z=0 by the way).
一切都很顺利,直到我决定将这个功能添加到我的炮塔中,我做了一些测试并且火箭没有检测到它何时与炮塔物体发生碰撞(顺便说一下,它们都在 Z=0 上)。
Thanks in advance for anyone who helps!提前感谢任何帮助的人!
Here is the Rocket Script:这是火箭脚本:
void OnTriggerEnter2D(Collider2D other)
{
UnityEngine.Debug.Log("Collision Detected with" + other);
if (other.gameObject.tag == "Player")
{
PlayerController.health -= 75.0f;
Die();
}
if (other.gameObject.tag == "Boss 1")
{
Boss1Controller.health -= 100;
Die();
}
if (other.gameObject.tag == "Turret")
{
Destroy(other);
}
}
And here are a few images of the Turret Game Object and the Rocket GameObject:以下是炮塔游戏 Object 和火箭游戏对象的一些图像:
Never mind, I figured it out, it turns out that triggers don't work with Edge Colliders2D
so I just used a Polygon Collider2D
instead.没关系,我想通了,事实证明触发器不适用于
Edge Colliders2D
,所以我只使用了Polygon Collider2D
。 The shape is isn't as perfect as before but it's good enough.形状不像以前那么完美,但已经足够好了。
Rookie Mistake, sorry.新手错误,对不起。
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