[英]Optimize nested for loop for dict generation Python 3
I am developing a game with an infinite world.我正在开发一个无限世界的游戏。 I have this function to generate chunks of it whenever I need them, and I just need to pass it the chunk coordinates and it will create and store a chunk inside a dictionary.
我有这个 function 可以在需要时生成它的块,我只需要将块坐标传递给它,它就会在字典中创建和存储一个块。 This is the function:
这是 function:
def generate(self, chunkx, chunky):
# print("Generating chunk at", chunkx, chunky)
Z_INDEX = [0,1,2,3]
floor_void_diff = 60
mountain = floor_void_diff + 7
high_mountain = mountain + 6
factor = 1/200
biome_factor = 1/300
floor = {}
items = {}
chunk = (chunkx, chunky)
if chunk not in self.chunks:
# print("Generating chunk at {}".format(chunk))
for y in range(chunky * core["world_gen"]["chunksize"], chunky * core["world_gen"]["chunksize"] + core["world_gen"]["chunksize"]):
for x in range(chunkx * core["world_gen"]["chunksize"], chunkx * core["world_gen"]["chunksize"] + core["world_gen"]["chunksize"]):
temperature = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n1)
humidity = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n2)
altitude = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n3)
climate = (temperature, altitude, humidity)
# gen_biome(climate)
i = create_noise(16, x, y, 0.5, factor, 0, 100, self.noise)
if i >= floor_void_diff:
if i >= mountain:
if i >= high_mountain:
floor.update({(x, y): {"block" : Z_INDEX[3], "climate": climate}})
else:
floor.update({(x, y): {"block" : Z_INDEX[2], "climate": climate}})
else:
floor.update({(x, y): {"block" : Z_INDEX[1], "climate": climate}})
spawner = random.randint(-1, core["world_gen"]["item_spawn"])
random_item = random.randint(0, len(core["item_list"])-1)
if spawner == 0:
items.update({(x, y): core["item_list"][random_item]})
elif i < floor_void_diff:
floor.update({(x, y): {"block" : Z_INDEX[0], "climate": climate}})
else:
floor.update({(x, y): EMPTY})
self.chunks.update({chunk: {"floor": floor, "items": items}})
self.unsaved += 1
this creates something like this:这会产生这样的东西:
self.chunks = {
(0,0): {
"floor": {
"block": 3,
"climate": (23, 15, 87)
},
"items": {
(2, 3): "rock"
}
}
}
to create it chunk the game takes up to half a second, which is not ideal.创建它块游戏需要半秒钟,这并不理想。 Is there any way I can optimize this to make it run faster?
有什么办法可以优化它以使其运行得更快? Something like a numpy function or a way to thread this and make it run in the background?
像 numpy function 之类的东西,还是一种线程化并使其在后台运行的方法?
You could take a look at Numba package.你可以看看 Numba package。 It is an JIT compiler, which converts Python code to machine code using LLVM compiler.
它是一个 JIT 编译器,它使用 LLVM 编译器将 Python 代码转换为机器代码。 Just use @jit decorator before your loop and it might help.
只需在循环之前使用 @jit 装饰器,它可能会有所帮助。 http://numba.pydata.org
http://numba.pydata.org
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