简体   繁体   English

无与伦比的井字游戏

[英]unbeatable Tic Tac Toe

i'm trying to make a unbeatable tic tac toe for a side project and i can't make it right (i can actually beat it ironically).我正在尝试为一个辅助项目制作一个无与伦比的井字游戏,但我做对了(我实际上可以讽刺地击败它)。 It's actually a implementation of the MiniMax algorithm;它实际上是 MiniMax 算法的一个实现; i came with this code我带着这个代码

#include <iostream>
#include <string>

using namespace std;
struct Move
{
    int line, columns;
};
//Return the number of remainings turn based on the number of lest boxes
int remainingsTurns(char grid[3][3])
{
    int remainingTurn = 0;
    for (int k = 0; k < 3; k++)
    {
        for (int i = 0; i < 3; i++)
        {
            if (grid[k][i] == ' ')
            {
                remainingTurn++;
            }
        }
    }
    return remainingTurn;
}
//Print the grid on screen
void printGrid(char grid[3][3])
{
    for (int k = 0; k < 3; k++)
    {
        for (int i = 0; i < 3; i++)
        {
            cout << "| " << grid[k][i] << " ";
        }

        cout << "|" << endl;
    }

}
//Give a value to the board
int evaluateBoard(char grid[3][3])
{
    //Check the board for lines
    for (int k = 0; k < 3; k++)
    {
        if (grid[k][0] == grid[k][1] && grid[k][1] == grid[k][2])
        {
            if (grid[k][0] == 'x')
            {
                return +10;
            }
            else if (grid[k][0] == 'o')
            {
                return -10;
            }
        }
    }

    //Check the board for columns
    for (int k = 0; k < 3; k++)
    {
        if (grid[0][k] == grid[1][k] && grid[1][k] == grid[2][k])
        {
            if (grid[0][k] == 'x')
            {
                return +10;
            }
            else if (grid[0][k] == 'o')
            {
                return -10;
            }
        }
    }

    //Check the board for diagonals
    if (grid[0][0] == grid[1][1] && grid[0][0] == grid[2][2])
    {
        if (grid[0][0] == 'x')
        {
            return +10;
        }
        else if (grid[0][0] == 'o')
        {
            return -10;
        }
    }
    if (grid[0][2] == grid[1][1] && grid[0][2] == grid[2][0])
    {
        if (grid[0][0] == 'x')
        {
            return +10;
        }
        else if (grid[0][0] == 'o')
        {
            return -10;
        }
    }
    //if no ictory return 0
    return 0;
}
// MiniMax algorithm
int miniMax(char grid[3][3], int turn, bool maxMove)
{
    int score = evaluateBoard(grid);
    
    if (score == 10)
    {
        return score;
    }
    if (score == -10)
    {
        return score;
    }
    //Check if the game is a tie
    if (remainingsTurns(grid) == 0)
    {
        return 0;
    }
    if (maxMove)
    {
        int best = -1000;
        for (int k = 0; k < 3; k++)
        {
            for (int i = 0; i < 3; i++)
            {
                if (grid[k][i] == ' ')
                {
                    grid[k][i] = 'x';
                    best = max(best, miniMax(grid, turn + 1, !maxMove));
                    grid[k][i] = ' ';

                }
            }
        }
        return best;
    }
    else
    {
        int best = 1000;
        for (int k = 0; k < 3; k++)
        {
            for (int i = 0; i < 3; i++)
            {
                if (grid[k][i] == ' ')
                {
                    grid[k][i] = 'o';
                    best = min(best, miniMax(grid, turn + 1, !maxMove));
                    grid[k][i] = ' ';
                }
            }
        }
        return best;
    }
}

Move playerMov(char grid[3][3])
{
    Move playerMove;
    int input = -1;
    cout << "Enter the column you want to play (1, 2 or 3)" << endl;
    cin >> input;
    if (input == 1 || input == 2 || input == 3)
    {
        playerMove.columns = input-1;
        input = -1;
    }
    else
    {
        cout << "Error, enter a valid number!" << endl;
        playerMov(grid);

    }
    cout << "Enter the line you want to play (1, 2 or 3)" << endl;
    cin >> input;
    if (input == 1 || input == 2 || input == 3)
    {
        playerMove.line = input-1;
        input = -1;
    }
    else
    {
        cout << "Error, enter a valid number!" << endl;
        playerMov(grid);

    }
    return playerMove;

}
//return the best move using the MiniMax
Move findMove(char grid[3][3])
{
    int best = -1000;
   
    Move move;
    move.line = -1;
    move.columns = -1;
    //Check all move to find if this move is the best possible move
    for (int k = 0; k < 3; k++)
    {
        for (int i = 0; i < 3; i++)
        {
            if (grid[k][i] == ' ')
            {
                grid[k][i] = 'x';
                int moveValue = miniMax(grid, 0, false);
                grid[k][i] = ' ';
                if (moveValue > best)
                {
                    move.line = k;
                    move.columns = i;
                }
            }
        }
    }
    return move;
}
int main()
{
    char grid[3][3];
    int turn = 0;
    Move playerMove, algoMove;
    for (int k = 0; k < 3; k++)
    {
        for (int i = 0; i < 3; i++)
        {
            grid[k][i] = ' ';
        }
    }

    cout << "Welcome to the unbeatable Tic Tac Toe !" << endl;
    do
    {
        printGrid(grid);
        playerMove = playerMov(grid);
        grid[playerMove.line][playerMove.columns] = 'o';
        Move computerMove = findMove(grid);
        grid[computerMove.line][computerMove.columns] = 'x';

    } while (remainingsTurns(grid) > 0);

    cout << endl;
}

but the movements of the algorithm doesn't seems right, it always choose the bottom right corner and i don't understand why... This implementation is largely inspired by this article from Geek for Geek where i tried to steal the algorithm but i can't get it right to make it fit for single player.但是算法的动作似乎不对,它总是选择右下角,我不明白为什么......这个实现很大程度上受到了 Geek for Geek 这篇文章的启发,我试图窃取算法,但我无法让它适合单人游戏。 What do i miss?我想念什么?

There are multiple bugs in your code:您的代码中有多个错误:

  • You are checking the value of grid[0][0] in grid[0][2] == grid[1][1] && grid[0][2] == grid[2][0] case of the function evaluateBoard .要检查的值grid[0][0]grid[0][2] == grid[1][1] && grid[0][2] == grid[2][0]的情况下函数evaluateBoard It should be grid[0][2] .它应该是grid[0][2]
  • playerMov(grid); in the function playerMov should be return playerMov(grid);在函数playerMov应该return playerMov(grid); . . Otherwise, the re-entered "correct" values will be dropped and (partly) uninitalized playerMov will be returned.否则,重新输入的“正确”值将被删除,并且(部分)未初始化的playerMov将被返回。
  • You should update best to moveValue when moveValue > best in the function findMove .您应该更新bestmoveValuemoveValue > best的功能findMove (this should be the cause of the issue on your question) (这应该是您问题的原因)

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM