[英]LuaBind c++ error handler when calling a Lua function
I am little newbie in C++ scripting but I know some things.我是 C++ 脚本的小新手,但我知道一些事情。 I'm compiling a plugin that use a function to call an Lua callback using the LuaBind, but the client crashes when function doesn't exists on
main.lua
, also I'm trying to add an error handler to that functions... I don't know what I can do to solve it.我正在编译一个插件,它使用 function 使用 LuaBind 调用 Lua 回调,但是当 function 在
main.lua
上不存在时客户端崩溃,我也在尝试向该函数添加一个错误处理程序......我不知道我能做些什么来解决它。
Here is my code:这是我的代码:
{
try
{
luabind::call_function<int>(L, "onServerFrame", elapsedTime);
}
catch (luabind::error& e)
{
std::string error = lua_tostring(e.state(), -1);
std::cout << error << "\n";
}
}
Solved.解决了。 Thanks to my friend habi.
感谢我的朋友哈比。
luabind::object func = g[name];
if( func ) { if( luabind::type(func) == LUA_TFUNCTION ) luabind::call_function<void>(L,"onServerFrame", elapsedTime);}
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