[英]How to resize and reduce size (using a compression quality value) in Xamarin.UWP
I am trying to write a function that will resize an image and compress it using a compression quality value.我正在尝试编写一个函数来调整图像大小并使用压缩质量值对其进行压缩。 I found some useful information here and here and here , but I am still quite confused.我在这里和这里和这里找到了一些有用的信息,但我仍然很困惑。
I am using Dependency Services and have got it done for ios and Android successfully.我正在使用依赖服务并成功地为 ios 和 Android 完成了它。 Below is the code which I have used for ios.下面是我用于 ios 的代码。
iOS IOS
public byte[] DecodeImage(byte[] imgBytes, int regWidth, int regHeight, int compressionQuality)
{
try
{
NSData data = NSData.FromArray(imgBytes);
var image = UIImage.LoadFromData(data);
data = image.AsJPEG((nfloat) compressionQuality / 100);
byte[] bytes = new byte[data.Length];
System.Runtime.InteropServices.Marshal.Copy(data.Bytes, bytes, 0, Convert.ToInt32(data.Length));
return bytes;
}
catch (Exception ex)
{
return null;
}
}
I would like to replicate the same function for the dependency service in my UWP project, any help would be greatly appreciated.我想在我的UWP项目中为依赖项服务复制相同的功能,任何帮助将不胜感激。
This is what I currently have, but it does not work.这是我目前拥有的,但它不起作用。
public async Task<byte[]> DecodeImageAsync(string fileUri, int regWidth, int regHeight, int compressionQuality)
{
byte[] returnVal;
StorageFile file = await StorageFile.GetFileFromPathAsync(fileUri);
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.Read))
{
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream); //ConfigureAwait(false).;
var qualityNum = (float)compressionQuality / 100;
var propertySet = new BitmapPropertySet();
var qualityValue = new BitmapTypedValue(
qualityNum, // Maximum quality
Windows.Foundation.PropertyType.Single
);
propertySet.Add("ImageQuality", qualityValue);
var resizedStream = new InMemoryRandomAccessStream();
BitmapEncoder en = await BitmapEncoder.CreateForTranscodingAsync(resizedStream, decoder);
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream,
propertySet);
double widthRatio = (double) regWidth / decoder.PixelWidth;
double heightRatio = (double) regHeight / decoder.PixelHeight;
double scaleRatio = Math.Min(widthRatio, heightRatio);
if (regWidth == 0)
scaleRatio = heightRatio;
if (regHeight == 0)
scaleRatio = widthRatio;
uint aspectHeight = (uint) Math.Floor(decoder.PixelHeight * scaleRatio);
uint aspectWidth = (uint) Math.Floor(decoder.PixelWidth * scaleRatio);
encoder.BitmapTransform.InterpolationMode = BitmapInterpolationMode.Linear;
encoder.BitmapTransform.ScaledHeight = aspectHeight;
encoder.BitmapTransform.ScaledWidth = aspectWidth;
returnVal = new byte[stream.Size];
await encoder.FlushAsync();
stream.Seek(0);
returnVal = new byte[stream.Size];
var dr = new DataReader(stream.GetInputStreamAt(0));
await dr.LoadAsync((uint)stream.Size);
dr.ReadBytes(returnVal);
}
return returnVal;
}
Any thoughts on how I could change the code to resize as well as compress the image would be appreciated.关于如何更改代码以调整大小以及压缩图像的任何想法将不胜感激。
Got it figured out eventually, I used to code below to achieve this.最终弄明白了,我曾经在下面编写代码来实现这一点。
public async Task<byte[]> DecodeImageAsync(string fileUri, int regWidth, int regHeight, int compressionQuality)
{
byte[] returnVal;
try
{
StorageFile file = await StorageFile.GetFileFromPathAsync(fileUri);
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.Read))
{
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream);
SoftwareBitmap softwareBitmap = await decoder.GetSoftwareBitmapAsync();
var qualityNum = (float) compressionQuality / 100;
var propertySet = new BitmapPropertySet();
var qualityValue = new BitmapTypedValue(
qualityNum,
Windows.Foundation.PropertyType.Single
);
propertySet.Add("ImageQuality", qualityValue);
var resizedStream = new InMemoryRandomAccessStream();
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, resizedStream,
propertySet);
encoder.SetSoftwareBitmap(softwareBitmap);
double widthRatio = (double) regWidth / decoder.PixelWidth;
double heightRatio = (double) regHeight / decoder.PixelHeight;
double scaleRatio = Math.Min(widthRatio, heightRatio);
if (regWidth == 0)
scaleRatio = heightRatio;
if (regHeight == 0)
scaleRatio = widthRatio;
uint aspectHeight = (uint) Math.Floor(decoder.PixelHeight * scaleRatio);
uint aspectWidth = (uint) Math.Floor(decoder.PixelWidth * scaleRatio);
encoder.BitmapTransform.InterpolationMode = BitmapInterpolationMode.Linear;
encoder.BitmapTransform.ScaledHeight = aspectHeight;
encoder.BitmapTransform.ScaledWidth = aspectWidth;
await encoder.FlushAsync();
resizedStream.Seek(0);
returnVal = new byte[resizedStream.Size];
var dr = new DataReader(resizedStream.GetInputStreamAt(0));
await dr.LoadAsync((uint) resizedStream.Size);
dr.ReadBytes(returnVal);
}
}catch (Exception ex)
{
return null;
}
return returnVal;
}
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